Here is Sneak peek of Frima's "Next-generation games using Stage3D (Molehill)" session at Adobe MAX (October 1-5 2011).
Jean-Philippe Doiron and Jean-Philippe Auclair from Frima Studio's R&D will introduce multiple techniques such as deferred lighting, Cascade Shadow Mapping, Screen Space Ambient occlusion, MRT and more through vertex and fragment shaders. We will also show new ways of handling Physics, particles and pathfinding.
It's a deep dive into GPU/CPU programming with the new Flash Player capabilities, discover how to produce beautiful GPU effects that are reusable in your games and applications.
Please take a look at some of the things we are about to show you at Adobe MAX!
Link to this comment:
All Comments (0)