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Soul Calibur IV, Maxi: Unlimited Loop

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Uploaded by on Nov 8, 2008

My Maxi video, Soul Calibur IV. Mostly set ups, traps and stuff.

Thanks to JohnnyBlaze and Lolo (vegasan9) for their big help and contributions for the video.

www.8wayrun.com

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Uploader Comments (Fhwoarang)

  • YOU TOTALLY ROCK HARD FOR PLAYING THIS SONG WHILE MAKING THIS VIDEO!!!! was just listening to this this morning!

  • @Wumzum Glad you liked it. I think I like more the tune than my own video. =)

  • um... do you know Maxi's 3B can dodge the 2nd hit of mitsu's RLC B/[B]?? it's better than crouch, because Mitsu can enter in MST and kicks you if you're too slow on react. ^^U. Overall, the vid is O.K. . ;)

  • @clonKyo1 Cool, I didn't know 3B could do that. Too bad I don't play too much against Mitsu. =P

  • @Fhwoarang it you time it well, you can evade almost high hits with 3B or 6A+B. Btw, i just watched the video again... Amy's 1kA can be avoided chrounching and doing WSA+B or with 3B on her second hit.;) After 66bG [both NH and CH], qcg+A is guaranted [it's a bit hard]. And vs Mitsu's 66BB, if you have a good reaction, you can dodge the 2nd B evading to Mitsu's back, sometimes, you'll get caught by the 1st hit of the second hit, but that hit don't have any propiety [not knock down or hit stun]

  • @clonKyo1 Really? I didn't know about the QCF A follow up. Seems like it would do nice damage, maybe more than 66B+K.

    About Mitsu's 66BB, I think I would go for a 4A+B if I could dodge it correctly. =)

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All Comments (87)

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  • Only Two Problems, You Can Shake The Stuns And Guard Impact, Nice Video Though

  • I cant get a guarenteed 2B+K, B after 33_99bA, A, A. Hard timing?

  • I cant get a guarenteed 2B+K, B. Hard timing?

  • of course if i use maxi i get called OP.

  • i learnd some good ass combos from this but you should try to use the diagnal down right while pressing X+B on the 360 or i you play PS3 then its O+square

  • This makes me want to play Maxi.

  • @Fhwoarang you should do 1 or 2 points of damage more than 66B+K, but the first reason of using QCF+A is 'cause of the loop, from BL you can use PLS to L/R Outer or RC. About mitsu's 66BB: it's very hard to dodge it properly (i only got it a few times and i think it's because Mitsu's player delayed it. ^^U [if you know Berial in Xbox Live, you'll understand. XD]), so, Basically, you'll get hit and you'll never be able to do a CH even if you evade the 1st hit, keep in mind.

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