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Invincible Arcane Warrior Part 2/4: Toe-to-toe with Flemeth (High Dragon), on Nightmare Difficulty

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Uploaded by on Feb 8, 2010

Flemeth's High Dragon form is very powerful on Nightmare Difficulty. The most popular group tactic involves using Shale to tank her, or for a solo Hero, to stay at range, away from her powerful claws and Grab (which can slay a Hero within seconds), and use lots of Healing spells and Health Poultices to survive the battle. Plenty of videos online show these to win this fight...but all of them show characters configured specially for this one fight. And even then, none of those videos, so far, show anyone going into melee with Flemeth without using lots of Health Poultices/Healing or Regeneration spells.

This series of videos is going to show the same, unchanged invincible Arcane Warrior setup to beat all of the toughest enemies the game can throw at it, at Nightmare Difficulty. Physical, elemental or magical attacks, it doesn't matter - this Hero can shrug them all off. Same gear, same spells against all these foes.

Want to hold a staff and cast spells like a mage instead? No problem, this setup also minimises Fatigue to a mere 5% when holding a staff, yet leaves the mage with an Armor value of 36! (Which is the same as most Warriors encased in a full set of Tier 7 Massive Armor!) Talk about versatility and staying power, all in one build.

Here in Part 2, I take the concept of my Arcane Warrior build all the way - going toe-to-toe with Flemeth, trading blows. In my usual fashion, no pausing to issue orders or consumables are used, though I still need to cast the occasional Regeneration spell to regain lost health after a particularly rough pounding by Flemeth.

Video start shows my setup, fresh from the victory over Gaxkang the Unbound Revenant (see the Part 1 video), with a total Mana regeneration rate of 11 points/second. Enough to sustain Shimmering Shield indefinitely (current game version at this writing is 1.02, and the bug that allowed Shimmering Shield to stay up even when mana is exhausted has been fixed), and still steadily regain mana to cast spells. I activate all my sustainables, even the ones I don't need, for this fight - showing that even with excess fatigue and a smaller resulting mana pool, I can still win.

The battle begins at video time 02:18. With all spells and Shimmering Shield on, this Hero can take quite a beating from Flemeth - with such high Armor, even her hero-killing Grab barely scratches this Hero!

Still, Flemeth keeps hitting my Hero pretty hard. I manage to get her down to 60% health before I have to start using some strategy (video time 04:00). With Fire Resistance maxed out by using Shimmering Shield, her Fire Spit's area-of-effect can damage her more quickly than it would my Hero, provided I stay near enough for the blast radius to affect Flemeth, yet far enough so she doesn't keep up the pounding. Thus I run my Hero back and forth near Flemeth, letting her damage herself with her Fire Spit whilst my own Health Regeneration, augmented by the Regeneration spell, allows me to steadily go back up towards full health again!

With this build designed for sheer endurance and staying power, combined with my tactics, the Hero outlasts Flemeth, and victory is mine!

(Note 1: I could have turned off Shimmering Shield and the unnecessary sustainables to allow me to heal my Hero anytime I wished when her Health was low, plus equip all fire-resistant gear, which would make this fight very easy for me. However, as stated above, this video is meant to showcase the super-tough, take-on-anything-and-beat-it nature of this Arcane Warrior/Spirit Healer build regardless of who I fight. Thus I avoided changing my setup from the duel with Gaxkang, or bothering with casting anything more than the rare Regeneration spell.)

(Note 2: the other viable setup for sword-and-shield for the ultimate Arcane Warrior would be Maric's Blade+Cailan's Shield, which gives the set bonus of increased damage and stamina regeneration! The advantages of this are: an extra +3 stamina regeneration, higher damage, +1 more armor and -2% fatigue. However, the tradeoff is a smaller mana pool of 40 points less, lower Defense of 5 points less, lower Cunning of 3 points less, loss of the +20% healing benefit of the Fade Wall, and 1 less rune slot since Maric's Blade only holds 2 slots. As can be seen from this setup, the smaller mana pool means this AW cannot cast the most powerful spells with all sustainables on. Also, in combat against the same foes in this series of videos, I have found that bearing Cailan's Arms, other than increasing the frequency at which Regeneration can be cast during the fights, makes little difference to this Arcane Warrior's performance or tactical play. Thus, practically speaking, either configuration is generally equally balanced. If requested, I would be happy to put up videos showing how the same Hero performs with Cailan's Arms, against these foes.)

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Uploader Comments (Carsomyr80)

  • Any tips for doing nightmare solo in the beginning?

  • @Demononic Not really. Good tactics, I guess

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All Comments (108)

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  • its hacked you cant have those stats at lv 22

  • this is kind of how i would expect a real 1 v 1 against Flemeth would be like

  • what is healing ya?

  • why the spell shield?

  • With all that and flemeth still is hurting you. shit.

  • 0 dislikes - now thats what i'm talking about!

    

  • @Becks7II2 nvm. It's grandmaster fire lightning and slow runes. nice

  • What runes are you using on your sword?

  • jesus christ you have loads of mana

  • @DragonM3t4l u can transfer any item from the game except the ones obtained from the DLC,well, the items from Return to Ostagar are transferable.

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