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Axis and Allies strategy part6

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Uploaded by on Jul 18, 2008

axis and allies

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Gaming

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  • likes, 3 dislikes

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  • Tech rolls are always a complete waste of money unless someone else already obtained one. Even then, keep it mostly to the board warfare and you'll overwhelmingly do better.

  • @gaspersorrow your navy can protect the islands. Those guys are useless on the islands. Get them on the continent. But this guy's strategy and purchases are otherwise, screwy!

  • OK. I've wtched the previous videos (USSR, Ger, UK). These absurd purchases will only work if your opponent is making equally stupid buys. What is Japan gonna do if UK takes Borneo? Or if USSR stacks in Barataya? NEVER attack the Hawaii fleet. Eliminate the Brits. Buy a factory for French indo, a transport and save the rest. I wouyld love to wipe the board with you sometime.

  • How can the fighters from your fleet outside East Indies attack Hawaii? Its one for takeoff and one for landing, you need one more space.

  • Are you kidding? - A priority is to build transports to pull garrison infantry from Islands? - and you should build transports for this purpose?

    Why not build four infantry in place? - and keep your islands a bit longer?

    I appreciate the effort here - but you seem to be a "Bomber Harris"

  • 2 destroyers 2 transports is always my purchase as japan. i know the navy is the biggest in the game but i play the 1942 version where japan starts with no destroyers, and i think it's very important to stop harrassment from the allied subs.

  • @badass447 National advantages is that specific nation's major advantage that no other has. Ex: Russia has the Russian Winter, which reduces speed of Axis troops. Another is the American Superfortress making American bombs stronger and faster. They just help out that nation and no other nation will have it. It helps during games and they're in the back of the manual of the game

  • @redsoul888 can you please explain what national advantages are and what they do?

  • @redsoul888 can you please explain what national advantages are and what they do?

  • I recommend either one of three buys, but strongly support the first two buys. Depending on what UK does and you have to leave the US fleet buy 2 tranny's and a DD and place in sea zone 61. If UK goes light vs japan buy 3tranny's and 2 infantry. Both of these buys maximize production and let you put 6 ground or 8 ground respectively on the board R2. This helps vs russia stacking in manchuria if japan gets unlucky rolls. third buy is an industry and transport if you are new

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