This is a grab from the main menu of the phaleon giga demo by Next. I took this through steem. This screen kills left and right borders, it's 1 vbl and has parallax scrolling
@BaronCalisto Yeah, lucky gits and your blitters :D. It was sad really, how the STE had much improved graphics hardware, but it was still a little late. The Amiga at least had an extended life, and people pushing its hardware.
I remember just getting to grips with the STE blitter and sound when ST Format was winding down, if only the ST had that hardware from the start.
@stunthumb Correction. Early ST Vector games were slightly faster, but as programmers got to grips with the Amiga, they used the blitter to draw polygons and fill them, and I can assure you, it was quicker at doing that than the 8Mhz processor in the ST!
The ST and Amiga were great machines, really if you had either of these then you would probably just have been glad.
The Amiga had great 2D features, blitter, border removal, decent colour palette. And the ST was slightly faster, so although 2D kinda sucked in most games, 3D games were smoother. It's not as if there was a lot in it, maybe <1mhz, and the ST probably had a slight 3D advantage with a smaller screen memory requirement. We defended the machine we owned, that's all.
I wish people wouldn't compare Shadow of the Beast on ST and Amiga - the ST version was terrible, a shaved monkey could write better parallax scrolling. But all of Psygnosis' games were tripe on the ST, with the exception of Lemmings.
This demo clearly shows that the ST could have done a much better job of Beast, which is good, but it would be nice to see some comparisons on Bitmap Bros games, or arcade conversions (Rainbow Islands etc). Comparison vids tend to be biased IMO.
@cant1rac I SAY BEST 16 BIT COMPUTER GAMING IS AMIGA 500,I SAY BEST 16 BIT COMPUTER GAMING HARDWARE IS AMIGA 500 I SAID AND EXPLAIN TO YOU WHY I DONT CARE ABOUT 3D EARLY GAMES, AND YOU SAID ARCHIMEDES 3D GAMES ARE BETTER.I TALK ABOUT 16 BIT 2D GAMING AND YOU PUT IN THE TABLE ARCHIMEDES 32BIT RISC.I TALK ABOUT 2D GAMES.THATS THE "GENERATION" THE "2D" NOT 3D AND EVEN 32 BIT RISC ARCHIMEDES IN 2D GAMES AND NO HARDWARE BIG DEAL ACCELERATION IS NOTHING FOR AMIGA 500.
@BaronCalisto Yeah, lucky gits and your blitters :D. It was sad really, how the STE had much improved graphics hardware, but it was still a little late. The Amiga at least had an extended life, and people pushing its hardware.
I remember just getting to grips with the STE blitter and sound when ST Format was winding down, if only the ST had that hardware from the start.
stunthumb 1 month ago
@stunthumb Correction. Early ST Vector games were slightly faster, but as programmers got to grips with the Amiga, they used the blitter to draw polygons and fill them, and I can assure you, it was quicker at doing that than the 8Mhz processor in the ST!
BaronCalisto 1 month ago
Addendum...
The ST and Amiga were great machines, really if you had either of these then you would probably just have been glad.
The Amiga had great 2D features, blitter, border removal, decent colour palette. And the ST was slightly faster, so although 2D kinda sucked in most games, 3D games were smoother. It's not as if there was a lot in it, maybe <1mhz, and the ST probably had a slight 3D advantage with a smaller screen memory requirement. We defended the machine we owned, that's all.
stunthumb 1 month ago
I wish people wouldn't compare Shadow of the Beast on ST and Amiga - the ST version was terrible, a shaved monkey could write better parallax scrolling. But all of Psygnosis' games were tripe on the ST, with the exception of Lemmings.
This demo clearly shows that the ST could have done a much better job of Beast, which is good, but it would be nice to see some comparisons on Bitmap Bros games, or arcade conversions (Rainbow Islands etc). Comparison vids tend to be biased IMO.
stunthumb 1 month ago
@petsasjim1
it is SUPER that you write all in CAPITAL LETTERS so we can easily skip your comments... ;)
zarjesve2 2 months ago
@petsasjim1 it feels like you believe, im trying to state some kind of superiourity of st hardware over amiga, which i definetly am not.
i only mentioned archemidies to state all hardware have different advantages, but it was yourself that mentioned its 3d capablities, not me.
(i was thinking more the advantage of risc)
but i must thank you, despite our different viewpoints, you have been courtious never rube and very factual.
this is the last thing i'll post.
and thank you for the debate
cant1rac 4 months ago
@cant1rac WE TALK ABOUT THE CHIPS NOT THE
SCENE.ALTHOUGH ATARI STE,A500+A600 ETC
MACHINES HAD NO PRIZES.
I ACCEPT THE APOLOGISE FOR THE "FANBOY"
THESE ARE WHAT I BELIEVE AND THESE ARE LAST
WORDS FROM ME FOR THAT
VIDEO.THANKS FOR TALKING.CLOSED.________
petsasjim1 4 months ago
@cant1rac AMIGA 500 IS SUPERIOR TO
ARCHIMEDES IN 2D GAMES.AND AGAIN ATARI STE IS
SERVANT TO ATARI ST(F)(FM) AND AN AMIGA QUITE
GOOD IMITATOR.AND AMIGA 500+ (INCOMPATIBILITIES)
A600 AND A1200 EVEN WITH ACCELERATORS AND
TOWERS IS AMIGA 500 SERVANTS.NOT ORIGINAL
MACHINES.THE AMIGA OCS IS THE INSPIRATION.
THE BEST 16BIT HARDWARE INSPIRATION IS AMIGA
500.THIS TIME WE TALK ABOUT THE CHIPS AND FOR
THE SCENE.THE BEST 32BIT HARDWARE INSPIRATION IS ATARI FALCON.
petsasjim1 4 months ago
petsasjim1 4 months ago
@petsasjim1 its not all about reading off a superiour tech sheet either.
look at the Atari jaguar on paper its a power house that couldnt compete against a vastly technicaslly inferior snes.
a zx spectrum didnt have a proper sound proccesor or graphics unit but look at how it out performed the superior bbc micro in games.
amiga cd 32bit consule the first cd 32bit consule, failing against the technically inferior snes.
intellivision a superior 16 bit processor, but eclipsed by the atari 2600
cant1rac 4 months ago