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CP Coldfront Development Timelapse

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Uploaded by on May 25, 2010

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Music:
"Best of Times" (World of Goo)
by Kyle Gabler

Coldfront was originally two separate entries into TF2Maps.NET's CP Detailing Contest. My two entries won 1st and 3rd places, and they, coincidentally, became the 1st and 3rd CPs of my 5CP map, Coldfront. The two entries were planned to be parts of a 5CP map from the very beginning, so stitching them together was fairly easy.

I've had the blizzard theme planned from the start, and it's original name was CP_Stormfront. It was changed because it conflicted with an existing arena map that was named Storm Front, so a friend suggested I use Coldfront. A perfect name considering all the details I would add later on.

I like to try something new in every map I make, so I wanted a recognizable gameplay theme, similar to an aesthetic theme. Thus, I intentionally designed Coldfront with characteristics of "flat" and "linear" in mind, and instead allowed the focus on good team and class balance to create an interesting space to fight in. You could probably say I wanted to make the "Final Destination" of TF2.

My Goal: Create a truly unique 5CP experience that both public and competitive environments can enjoy. I playtested and iterated 26 versions for hours and hours with the TF2Maps.NET community and other external testing. The testing I did on 6v6 pugs really helped me to shape Coldfront up for ESEA's 6th season, which it was included in. ESEA was a competitive feedback gold mine, especially from Justin and Oplaid from BlightGaming.

Lastly, I'd like to thank Flame for all his support and feedback. He was the perfect person to bounce ideas off of, and he really helped me get exposure in the competitive world.

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Uploader Comments (IcarusWoof)

  • Im just wondering, but how do you get the "snow fog effect" with the snow blowing to the side and light flakes make wakes of it with the wind, that. I used the env_fog_controller but it doesn't help all that much

  • @yacanman11 I used particle systems. If you want to use the one I created, the particle name is env_snow_stormfront_001

Top Comments

  • Great music choice. I loved World of Goo.

  • That was awesome. Very cool to see how many little changes have been made

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All Comments (27)

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  • @Quarantine53

    100 hours are not very much :D

    Icarus is an expert so he can do it "fast"

    I myself am a mapper who still needs to get hang on some things. I have used about 60 hours on my map, and im not even done with the layout :o

  • have to say man Coldfront is one of the nicest looking maps in the entier tf2 world

  • Detailed in 100 hours? Dayum, thats impressive.

  • also, it needs a hat factory :)

  • @yacanman11 alright thanks, except there is one problem... when I type /sprites in the texutre browser nothing appears, I used to have the whole display of glows, and beams. Im not exactly sure what is going on with my sdk's. even my l4d2 sdk is missing all the skybox textures. so yeah I will try to look around and use the particles

  • i watched this the first 4 times to see the changed. now im just watchin 4 the music.

  • I am so proud of him making this for very one.

  • Grats for getting your map adopted for 3000$!

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