N64 cartridge simulator, finally working
Uploader Comments (marshallgs)
All Comments (33)
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@applefreak441 Learn the in's and outs, the hardware, the ports and how to access them, what assembler uses the 64's processor. Thats my guess, very interesting but i think we will stick with PC's ;)
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nice job !!!!!!!!!! i also want to program for n 64 ! What things do i need and what things i need to know ?
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Great work!! this is nice
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@nooblet911 Thats impressive, I'd assume it wouldn't be fully textured models or anything... still for that system I wouldn't have thought it at least there wouldn't have been games that I can recall that would be anywhere near that many polys.
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I read n64 could do up to 500k polys in "turbo3d" mode.
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Oh my god my jaw dropped when i saw this *.* . Maaaaaaaan! I'm programming too! I never had niintendo 64 but i like it anyway and randomly cilcked on that video. I didn;t know that this is even possible to input own hardware into that and transfer data inot console directly from computer / HDD. BTW demo which you writed: Did you use OpenGL or D3D ? [very important to me] and which language did you use? Some kind of basic? C or assembly? GFX could be compared to dreamcast game! keep it up! ;)
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That car looks great for running on n64. It looks higher poly than anything I'd think could be on n64 but then again its hard to see how high it is as the video isn't that clear nice work anyway looks great.
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That's really cool, I like that the car is travailing at 1 mph when stopped, makes it more intense. (silly symbol here)
You're using it as a rom emulator ? Now when you use the cf you'll be starting al over, no?
ASSEMblerEX 2 years ago
I used a small flash ROM first because it's dead easy to access and I already had it. I'll be adding onto the code I have for CF (state machine to handle reads)
marshallgs 2 years ago