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diploma project - character visualization in real-time

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Uploaded by on May 21, 2010

This is a screen capture of the application I developed for my diploma thesis "Realistic visualization of a character in a real-time application" with Unity including:

- Skin Shading (incl. a subsurface scattering approximation)
- Hair Shading (anisotropic specular, ...)
- Cloth Simulation
- Facial animation (incl. detailed dynamic normal maps)
- and much more... ;)

To download the application and for more information about this project, have a look at my blog at http://janbubenik.blogspot.com

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Uploader Comments (DerDerWoDaSo)

  • No, it's all custom code written for Unity. Do you use marmoset?

  • did you made the characters? lol

  • @SunnyShawFilms I created the character (model, textures, rig & animation) as well as the shaders and so on... have a look at my blog for more infomation about this project. ;)

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All Comments (6)

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  • are you using marmoset for character interaction ?

  • You know what would be cool? If the hair would fall freely upon removal of the hair clip ;) Really impressive work btw.

  • this is monkey science! nah its awesome! :) hehehe

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