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FPA: World 3, Report 3 - Level design, more combat

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Uploaded by on Mar 26, 2010

www.bornegames.com
Hello all! In this report I discuss a more open ended level design that I'm currently exploring for World 3, particularly in the later levels. I show off the beginning of a very early underground level, it's branching paths, using momentum more dynamically to reach those paths, and look forward to hearing what everyone thinks about the more open-ended design versus the mostly strict linearity of World 1 and 2.

Also, a quick look at the new combat three hit jab combo.

Leave comments, heck, leave videos, just tell me what you think, or what you'd like to see in World 3! ( try to respond to most comments, if they're really good I'll address them in a later report)

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Uploader Comments (DrNeroCF)

  • Fancy Pants Should Have Been A Unlockable Character In Super Meat Boy

  • @keggie09: Heh, how cool would that have been?

  • wow this is awesome and, Mr Borne what is the fancy pants console gonna b like? ps: FPA is my fav stickman series!

  • @explode167: I'll be uploading another report sometime later today, you'll see a lot more of the console side. Hope you check it out!

  • yeah guess so,i get tired of taking such a long time on a spider.

  • @robotsourus4: You can still just heavy stomp a spider to defeat it instantly.

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All Comments (111)

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  • Why Don't You Ask People To Make A Movie About FPA

  • Can you and EA make a Xbox and PS3 disc of all the fancy pants games?

    (Not including Fancy Pants Adventures)

  • I think that the new pencil jab is AWESOME!!!!!!!!

  • Misplaced Cave!

  • i wonder if fancy pants would make it into SUPER SMASH BROS BRAWL 2!

  • that speed is like in the first game where you go in this 0 trophy room(second level)

    and when you keep running you go at sonic speeds

  • Mr.Borne You know what today is! It is Spring! FPA is coming soon!!!!

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