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Terror From the Deep - Colony Failure

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Uploaded by on Jul 27, 2007

A look into the sheer unfairness of alien base (colony) missions in X-Com: Terror From the Deep.

Unlike the first game, you start out OUTSIDE the alien base and have to fight your way in. Also unlike the first game, the guys with the big explosives (I have no idea what it is here, but it's bigger than the Blaster Launcher's area of destruction) are waiting outside. And, of course, there's mind control.

Watch in awe as the aliens destroy and drive insane my entire team in under 10 minutes flat.

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  • likes, 16 dislikes

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  • Yeah, TFTD hates noobs...

    How could you imagine to ruin the base? Why do you bother with gauss? Have you tried to use additional ammo? Why Thermal Thazers, ypu should capture all you need already by April, 1? Where are the blades? You'll be kicked by lobsers without 'em! Use some armor at last!

    You can't save the Earth of badasses with your bare penis alone, you know...

  • It's not unfair, it's a video game. It's supposed to be a challenge. The AI has set patterns and cannot adapt to your tactics like a human player can, so it compensates by throwing numbers at you. It's good that colony assaults, artefact sites and the like are so tough, it gives you a sense of accomplishment you wouldn't get from an easier game.

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  • @sylfamas @sylfamas The mind control stuff can get bad if you're not prepared for it. If you can identify the race behind alien activity, try to avoid engaging large sites with psi aliens (particularly ethereals (ufo) and tasoths(tftd)). Some of your soldiers are weaker to the MC attacks than others. If you see them always going for certain ones, you know which they are. You need to capture a live psi alien (ethereal, tasoth, etc) and build a psi/mc lab to begin training your guys.

  • Yeah the colony missions are fuckin' hard. My main problem with the 2 level missions in this game was that it wouldn't let you recover stuff left on the surface (including stuff in your sub), although I finally got a patch for the DOS version that fixed this. But yeah its a lot harder than bases in X Com 1. The access lift on the surface level is particularly a nightmare. Btw, I'd grenade the tasoth instead of the hallucinoid. :P

  • wow wow lol

  • learn from this guy

    youtube.com/watch?v=qDf-cL5pT0­U

  • what i hate about x-com ufo defense and x-com terror from the deep is the mind control.It's simply insane especially when the aliens are spamming it like crazy and take control over half your team. Of course it goes both ways, you can even finish the final most daring mission 5 minutes with the mind control. It's crazy and i hate it.Second think what i hate is the aim of your operatives.They are supposed to be the best of the brightest, what's with that lousy aim ?!Other than that, great game!!!

  • i'm never go to colony assault without tanks and mass-attack weapons =X

  • def a troll vid and really funny haha. the game i worshiped love it.

  • @Pissedman pro? wow wtf do you play on easiest setting?

  • For all you fucking assholes that are bashing this dude and (the few) that are actually coming up with your leet helps and hints - He knows exactly what he is doing.

    I played this fucking game for over a year, and I can see he's a pro. He's just making this "fail video" for fun to lure out the trolls. And you ate the bait, you suckerssssss..

  • no manches yo con 8 soldados paso la base para mi q eres un baboso la vdd

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