Arcade Infinity Blazblue CT Tournament - Grand Finals Mike_Z(TA) vs Goryus(13) 6/14/2009
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All Comments (1,191)
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@IAmTheStig320 Actually I don't think you are far off with that, it seems likely that this is the case to an extent. It may explain why a lot of the characters tend to stay in the middle since their fanbase doesn't particularly shine where as Tager is not liked by players who don't know how to fight him because of his damage. Though that doesn't explain why Jin was so good in CS2 since he is rather annoying (back in CT with Ice Car...) and now Ragna is set to be really strong in CSE.
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@EpicCodes That's kind of been how grapplers work in fighting games, they have very slow mobility, slow normals and not much combo potential but they make up for it by hitting hard and having fast damaging command grabs. Even then that still often isn't enough to make them on the same level as other characters because of their size and speed projectile users or long range fighters can keep them away happily. T.Hawk in SSF4 is an example of a grappler with bad mobility so he's still bottom tier.
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@TheBoredomOtaku Totally agree with you 100% on that One. Great point has been made with a lot of common sense. Not really much of Tager fan user, But agree with you on that.
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Why does she have fucking projectiles for every direction? That seems very fucking rigged for a tournament.
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@squerintain No he is not.
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DIS-TOR-SHUN FINISH!!
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@squerintain As evidenced by the above, where he totally destroyed theat Nu player.
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Obviously Tager needs to be more powerful than the rest... but he is way too powerful in this game.
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That comeback starting 3:30, hooooly shit.
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i love how v13 douches play like that, have to burst, then get beasted
Mike is the obvious winner here. I mean 13 is really OP the other guy really has skills and OMG some awesome turnarounds when i thaught he was owned and he won against all odds thumbs up for MIKE_Z
EuMario14 11 months ago 24
@codigo1carlos It's for balance, Tager rarely gets a chance to hit some of these characters whilst they can hit him from pretty much anywhere on the screen, Tagers have to rely on mistakes to get close and if the opponent is smart they will be cautious not to screw up, he needs high damage to make up for the ammount of oportunities he lack to actually hit his opponent with his slow moves and difficulty getting close. People moan about his strength but really it's they're fault for getting close.
TheBoredomOtaku 7 months ago 7