Game Character Modelling in Zbrush Part 1

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
9,324
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 10, 2010

Part 1 of a generic male game character made in Zbrush, all the parts are roughed out in Maya and the body reference is a model I made and was tweaked to fit the size I was looking for with the move brush.

Brushes used are move, clay tubes and flatten for the rough out stage.

As I progress other elements such as the shotgun and machete will be made in Maya and appended.

Thanks for looking.

Link to this comment:

Share to:

Uploader Comments (cgoodswen)

  • great to see you in action mate,you doing from start to finish then,and nice choice in music ;)

  • @cjmaya2008 cheers mate, I will be posting the vids as I go. Its nice for me to crit my work flow and see area that I need to work harder to improve on.

    The music is the same genre as most of the music I listen to whilst I work, helps me concentrate :)

  • mustve taken you forever

  • @adamvanderneut Not really, that is probably only a few hours work so far. The toughest part was making the cartridge belt as I had an experimentation with new techniques in Maya.

see all

All Comments (8)

Sign In or Sign Up now to post a comment!
  • Beautiful work , what genre of music is that?

  • i wish some game developers would design their models with so much patience

  • thats real good. the beginning was funny his buttocks were just attacked to his legs.

  • @cgoodswen a few hours to me is a few to many lol im lazy

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more