Karma3D [High Quality] - Using Ogre and PhysX

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Uploaded by on Jun 5, 2010

A school project in a course called "TNM061 - 3D Computer Graphics" at Linköpings Universitet, Campus Norrköping.

The game was coded in C++.

Libraries used:
Ogre (Graphics)
http://www.ogre3d.org/
PhysX (Physics)
http://www.nvidia.com/object/physx_new.html
Irrklang (Sound)
http://www.ambiera.com/irrklang/

Category:

Gaming

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License:

Standard YouTube License

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Top Comments

  • He looks like he's roller skating :D

  • Congratulations!

    This is a very good job.

    Very accomplished, many things are there.

see all

All Comments (77)

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  • did you write your own gui?

    

  • well done :) Are there any tutorials you can recommend/code templates to being explain how to achieve this? I am trying to learn the same programs myself.

  • great job man, i like it

  • POWERUP!!!

  • Why even some of you bother commenting,when the work for such a piece of a game is many hours,dont even say a word if u cant do better or have an idea how much code is written for that.

    mad props.keep it up.

    And its also made by a SINGLE GUY Not an entire team

  • the graphic is gud respect for indie !

  • No recoil :D

  • @kotapaka Sure, development time in Python is much faster than in C++ when you are creating small programs. But as soon as you are doing larger projects like this one you really need a fast and efficient programming language like C++. Python is good if you are new to programming, for testing small pieces of code or really lightweight jobs. Other than that, you need C++. Most software and games you see on the market are made in C++.

  • @monkeyvfx And here are all the exporters for ogre. For some reason YT doesn't allow me to post links, but if you google "ogre exporters" or "ogre exporters wiki" this will be the first item.

  • @monkeyvfx Take a look at OgreMax.

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