Blender waves and waterfalls tutorial Part1
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Uploader Comments (QJgoldfish)
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All Comments (37)
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Thanks! It's a very good job and a great result!
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For a video done without voice you did a very good job. keep it up =]
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que'el ..................thanks dude!
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way to hard not described good enough bad tutorial :-(
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when i add the wave modifiers nothing happens
SuperFlyingsandwich 1 year ago
If you are on frame 1 or haven't subdivided the plane nothing much will happen.
To see how wave modifiers work apply one to a default plane and Alt + A. It will bounce up and down when viewed from the side.Esc-Key to stop.
Subdivide the plane 4 times and run again in object mode. It should flap about wildly.
In the wave modifier panel change the Speed and Height values to 0.1 and the width to1.0. A wave should now pulse gently.
Change the settings on your plane until you get a nice wave.
QJgoldfish 1 year ago
can this be done in the game engine?
jimsanim8orstuff 1 year ago
Can't see why not. It's simple animation with quick rendering and low vertex count.
QJgoldfish 1 year ago
@QJgoldfish Can you import this into the Unity 3D game Engine?
stefanoGFsiciliano 1 year ago
I don't think there is any problem importing blender models into Unity but but I don't know if the the animated textures will be retained. There are tutorials about such things on Vimeo I think.
QJgoldfish 1 year ago