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All Comments (16)
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@swalken I think that might already be the plan, spikes will be light damage type when damage types are fully implemented I bet.
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This is mostly down the the CC/Hive health nerf. Although it was already a problem before that.
No idea how to fix this other than making lerks do very little damage against buildings.
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We suspected beforehand that a lerk rush would be good, but we didn't think it would be that good. CS died in under 10s. It'll definitely needs some balancing.
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Well, this is Beta and the players are testing the mechanics. Now NS2 is aware of that issue and it will be balanced.
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That was a pretty pro move.
Though probably is op.
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Aye, we've talked about it before and decided to actually try it this time. Definitely needs to be looked at for balance tweaking.
@NaturalSelection2HD Nice Count von Count moment at 3:15 ;)
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Yup that is definitely unbalanced. But we had to try it just to see it!
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I'd had my suspicions about lerk spikes being OP vs Structures. I think this pretty much answers all my questions.
@ 3:15
One lerk. Ah Ah Ah...
Two Lerk. Ah Ah Ah...
three Lerk. Ah Ah Ah...
FOUR LERK!
DragonGuard1337 1 month ago 7
Wow, nice strat guys. Maybe that will need balancing, but not sure. It's pretty much an all-in for aliens on that. I think a sentry or two might stop it dead in its tracks.
CharlieCleveland 1 month ago