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Basic Bullseye Tutorial; Lockon Flaming Cliffs 1.12

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Uploaded by on Jan 28, 2010

Don't even consider joining a Lock On event without knowing what bullseye is! Bullseye is the single most important concept pilots need to communicate positions effectively. The concept can be abstract and confusing, even to the expert in trigonometry. This tutorial is aimed at those who need to understand bullseye or need to better understand and practice it, which, to be perfectly honest, is all of us!

The following is my script in case my voice is unclear at times. it should be mostly correct and contains all the important information.

"Welcome aboard, cadet!

The purpose of todays session is to demonstrate the key concept every pilot should know when it comes to flying cooperatively in a combat environment, the concept of bullseye!

The bullseye is a fixed reference point from which a pilot can determine his or her position and the position of other planes.

In lockon, most mission designers make this point waypoint 1, which is what we will be using today.

We are currently flying out of Anapa, towards Kerch. However, because of the thick cloud cover, we cannot visually determine exactly where we are.

However, using a map and knowledge of the HIS and the concept of bullseye, we can find our position, or posit, and communicate it to other pilots.

The first thing we need to look at is our HSI. If you dont know the basics of this instrument, I suggest you watch the in-game tutorials or read the electronic manual that came with the simulator. I have also made a navigation tutorial that covers this on my youtube page.

Recall that, in the Su-27 and other Russian fighter aircraft, we have 2 needles. The first is a double white needle representing the assigned course to the selected waypoint. The second is a yellow needle showing this the most direct heading to the current waypoint. This is the needle we are interested in.

In the American jets, this is the equivalent of the outermost needle, showing the direct course to the selected waypoint.

The first step in determining bullseye is setting the nav computer to the correct waypoint.

Make sure you have enroute mode selected if in a Russian bird or nav mode selected if in a western aircraft. In either case, set waypoint 1 as the current waypoint.

A bullseye call, used to communicate your position, is done in the following format. Bearing from bullseye, Range to bullseye, Altitude.

The acronym BRA can be used to remember this. Bearing, Range, Altitude

To determine our bearing, we need to look at the yellow needle.

Because it points directly to bullseye, we know our heading to fly towards bullseye. However, its the reciprocal heading that others will be interested in. thus, we look at the back end of the needle. This is our bearing from bullseye.

Note the range scale on the upper left hand side of the HIS. This is the second piece, our range to bullseye.

The last piece is our altitude, which we can find by glancing up at the HUD or looking at our altimeter. Currently, we are flying at 5000 meters, or metrics five.

Now that we have all 3 pieces of information, we can give our bullseye call:

Aero bullseye one zero zero for five niner metrics five.

Be ready to say your heading too, if requested. Our current heading is three zero zero.

Now lets look at our map.

This map shows a compass rose displayed right on top of bullseye and a grid where each square is 10km.

We said our bullseye was 100 for 59 metrics 5 heading 300.

First we find the 100 line and draw a line from bullseye out 59 km and place a dot. This is our position, noting that we are flying at 5000 meters. Our heading, which is 300, can be represented with another line.

Say we requested the bullseye of a buddy who is flying a head of us. He gives the following call.

Phoenix 1 bullseye 070 for 40, metrics 6 heading 270.

We use the same procedure, drawing a line at 070 out 40 km and placing a dot and a heading vector, noting hes flying at 6000 meters.

Now say our buddy says theres a bandit to intercept can calls his position as

Bandits bullseye 240 for 50 metrics 12

We can plot his point in the same manner. However, we can also plot a course to intercept him. We draw a line between us and him. We then draw a parallel line through bullseye and note the heading, which is 263. We now know that to intercept him, we should fly about 263 and climb or point our radars up, as he is flying at 12000 meters!

And that is the basic concept of bullseye as used in a combat situation.

I am 104th Aero, a flight instructor in the 104th Phoenix virtual Fighter Bomber Squadron.

Feel free to visit us at our website at www.104thphoenix.com where you can join our teamspeak and chat with us on our forums.

I hope you enjoyed this tutorial, and I hope you look forward to more in the future!"

Enjoy!

Aero

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Gaming

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All Comments (15)

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  • @xbenemisisx that is essentially all you should need to do though =S thats the way ive always done it n not had any problems!

  • Phenomenal knowledge, love how you just reel it off. You're almost as impressive as Requiem10NS :D

  • @kakattack83 What? He's virtual flight instructor! :D

  • GEEEEEEEEEEEEEEEEEEEEEEEEK

  • can anyone please tell me how to end a mission?? i land then taxi to one of the hangars turn my engines off open the canopy but then what? if i hit esc then exit its like i quit the mission halfway through even though i completed the objective

  • @SagitarianDragon I asked google to Massage me... it didn't work, So yes, I needa massage too :D

  • @rudyeilabouni

    Would you like a massage also?

    Google it!

  • Way over my limited brain.

    Confused.

    Need someone to explain it slower so my brain can take in everything.

  • for the love of god man, please take a drink of water so I can't hear your phlegm.

  • Bullseye is something of a complex concept for the beginner. This video really drives the concept home. The visual description using the map and showing how to intercept was very helpful.

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