Team Combos for Ryan Hunter's MvC3 team of Dante, Amaterasu, Dormammu. Full transcript below.
View part 2 at: http://www.youtube.com/watch?v=md7GeCbShPU
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Transcript:
Dante BnB: c.LM s.H t.H xx L+S xx DP+M jc j.H xx QCF+M, j.H, land, s.HS xx H xx S jc dd.S, QCF+L xx QCF+L, land, Call Dark Hole, df.HHHH xx S jc QCF+L xx QCF+L, land, df.HHHH xx t.H xx L+S xx dd.S, j.S, land, Call Cold Star, QCF+M, j.S, DP+M xx DP+M, DP+M xx DP+M xx QCF+AA.
Dante AA BnB: s.LMH b.H, s.HS xx H xx S jc dd.S, QCF+L xx QCF+L, land, Call Dark Hole, df.HHHH xx S jc QCF+L xx QCF+L, land, df.HHHH xx t.H xx L+S xx dd.S, j.S, land, Call Cold Star, QCF+M, j.S, DP+M xx DP+M, DP+M xx DP+M xx QCF+AA.
Dante j.S BnB: j.S, DP+M jc j.MH xx QCF+M, j.H, land, Call Dark Hole, s.H, d.H (1) xx L+S, QCF+L xx QCF+L, land, df.HHHH xx t.H xx L+S xx dd.S, j.S, land, Call Cold Star, QCF+M, j.S, DP+M xx DP+M, DP+M xx DP+M xx QCF+AA.
Dante DHC glitch to Amaterasu Ender: c.LM s.H t.H xx L+S xx DP+M jc j.H xx QCF+M, j.H, land, s.HS xx H xx S jc QCF+L xx QCF+L, land, Call Dark Hole, df.HHHH xx S jc QCF+L xx QCF+L, land, df.HHHH xx t.H xx L+S xx QCF+H xx QCF+H, QCB+AA DHC to Amaterasu QCB+AA, dd.M, QCF+L, s.H c.H xx QCF+L, s.H xx QCF+L, s.H c.H xx QCF+L, S, j.S, jdf.H, QCF+S
Dante DHC glitch to Dante Ender: c.LM s.H t.H xx L+S xx DP+M jc j.H xx QCF+M, j.H, land, s.HS xx H xx S jc dd.S, QCF+L xx QCF+L, land, Call Dark Hole, df.HHHH xx S jc QCF+L xx QCF+L, land, df.HHHH xx t.H xx L+S xx QCF+H xx QCF+H, QCB+AA DHC to Amaterasu QCB+AA, Raw Tag Dante, [DP+M jc j.S] x3, Call Cold Star, QCF+M, j.S, DP+M xx DP+M, QCB+H xx H
Amaterasu Disc BnB: c.LM s.H t.H xx QCB+L, s.MH c.H xx dd.M, s.MH c.H xx QCF+L, s.MS, j.MMS, jdf.H, QCF+S xx QCF+AA.
Amaterasu Disc Level 3 BnB: c.LM s.H t.H xx QCB+L, s.M c.H xx dd.M, s.MH c.H xx dd.H, s.MS, j.H xx QCF+H, j.H, land, QCF+M xx DP+AA.
Amaterasu Sword Level 3 with Dante: c.LMH xx QCF+L, s.LMH xx QCF+L, Call Jam Session, s.MS, j.M[H], j.[H], land, j.[H], land, QCF+L xx DP+AA
Amaterasu Sword to Dante DHC: c.LMH xx QCF+L, s.LMH xx QCF+L, s.MS, j.MMS, jdf.H, QCF+S xx QCF+AA, DHC to Dante QCB+AA, df.HHHH xx t.H xx L+S, j.S, land, Call Cold Star, QCF+M, j.S, DP+M xx DP+M, QCB+S, QCF+S x5, j.L
Dormammu BnB: c.LMS, j.MMHS, land, Call Cold Star, df.H, c.MS, j.MMHS, land, Call Jam Session, df.H, QCB+L xx QCF+AA
Dormammu Midscreen Air Throw: Land, Call Cold Star, df.H, c.MS, j.MMHS, land, Call Jam Session, df.H, t.H, QCF+L xx QCF+AA
Dormammu Corner Air Throw: Air Dash Down, j.MHS, land, [c.M t.H] x2, c.MS, j.MMHS, land, Call Cold Star, df.H, QCB+L xx QCF+AA, s.L
Dormammu Level 3 BnB: c.LMS, j.MMHS, land, Call Cold Star, df.H, c.MS, j.MMHS, land, QCB+L xx DP+AA, QCB+M, Call Jam Session, df.H, QCB+H, DP+M
Dormammu Corner Level 3 BnB: c.LMS, j.MMHS, land, Call Cold Star, df.H, QCB+L, c.MS, j.MMHS, land, QCB+L xx DP+AA, QCB+L, Call Jam Session, df.H, QCB+H, QCF+L
Dormammu with Dante THC (Must start with between 1 and 2 bars): c.LMS, j.MMHS, land, Call Cold Star, df.H, QCB+L, c.M t.H, c.H xx THC, QCB+L, QCB+M, QCB+H, DP+L
Hi. I watch your stream all the time and you directed me here. I'm not entire sure how you JC to a teleport the way you did at 0:20. You just press up after prop shredder then quickly do the motions? I'm still new so I hope to learn some more
NatsukeShift 4 months ago
@NatsukeShift To JC a teleport, the most consistent method (for me) is to input D, D, then U+S. You start doing the D, D slightly before the last hit of the Prop Shredder so that the U+S is timed with the last hit, which is the one you want to jump cancel. Hope this helps.
OptionSelectDotCom 4 months ago
Is the Dormammu assist necessary in the Dante combos, or it just for more hits?
TommieV 10 months ago
@TommieV Necessary
OptionSelectDotCom 10 months ago
Ryan, are you JC porting at :20?
fuccons 10 months ago
@fuccons Yes I am (description fixed), though you don't need to. On both Prop Shredder launches (assuming I hit them each low enough), I can choose to either just JC, or JC Teleport to pick which side I want to be on. So for example, if I'm going to do a DHC Glitch off a Grapple, I'll keep the opponent mid screen, to make hitting the Grapple easier.
OptionSelectDotCom 10 months ago