Makoto v Dudley death combo
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Can someone explain to me how makoto did a jumping forward/backward hardpunch when doing a neutral jump? Cause that's not her neutral jump punch... does it change if you parry?
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@Realmasterorder what do you mean parrying is a 100% bail out mechanism? it's 100% invincible if you guess and then time right...
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It was a better game cause there were sick things that could be done with the right skillz but any game that got a 100% bail out mechanism like the parry on everything is not balanced that is why they replaced that with the focus attack mechanism
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I'm sure people already know this, but this isn't a true combo. You can parry in the air, and you can parry that Super Art reset.
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stun combos count ...well fuck it your still dead bitch =] combo or stunned you got owned
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Damn!
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if you can parry without risk it's not a reset.
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@Shezmu Excuse you? Makoto came first.
But I love Guilty Gear lol
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you can parry de 2nd super
And SFIV is not a balance wonderland too.
IMO, it's wat worse lol.
SukiyakixD 1 year ago 7
SFIV is wrong even in theory, c'mon, dhalsim has low hp beacause he is a keepway character so you should hit him hard up close.
Sagat is a great keep away character, with kara uppercut, 6HK and TK as AAs and fireball spam, his throw sends you back to the other side of the screen easy to combo ultra, and he's got like what, 200-300 more hp than dhal. And WAY more damaging and efficient up close.
You don't even need to play to see the flaws.
SukiyakixD 1 year ago 4