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jBullet - Constraints - JOGL - Schine implementation

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Uploaded by on Apr 19, 2010

another techdemo from my engine 'shine'.

it shows, how objects can be directly imported from 3ds max. no exported data has been altered after exporting the scene.

Thanks to all OGRE, jBullet and JOGL developers

(this is a private project, no licence yet)
(this has nothing to do with the (very good) OGRE engine. it's only using the Ogre-3dsMax-exporter and imports that file format. this is an engine completly written in jogl and java. the physics eninge used is the best out there: jBullet)

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  • @sijjajamamuta have you tried the demos from the jBullet website? If yes, there are also a lot of nice tutorials for bullet. So if you know a little c++, you can use those, because all the methods and functions are the same (except for handling pointers obviously).

    Also if you don't find anything, I could provide you with some code of my engine.

  • Hi, I'm looking for a good Java physics engine. I stumbled across JBullet port, but I cannot find any good tutorials/example. I couldn't even find information on how to start a simple project. Could you recommend any tutorials?

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