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Bubble Bobble: Atari ST

thejoyofsticks thejoyofsticks·57 videos
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Published on Dec 27, 2008

Gameplay from the brilliant arcade platformer, or more specifically, its excellent Atari ST conversion.

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Uploader Comments (thejoyofsticks)

  • NicoWilliams09

    Did you ever get all of those bonus Letter Bubbles?

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  • thejoyofsticks

    Yes, I did, usually only happens twice per play through, as the green Es are rather scarce. You are rewarded with an 'extend' (extra life, skip current level) and a nice flowery celebration screen.

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    in reply to NicoWilliams09 (Show the comment)
  • stunthumb

    Boo fucking hoo to all those whiney Amiga owners. We heard the same shite with Rainbow Islands - stupid cunts complaining about it only using 16-colours, when the arcade original only used 16 colours!

    Still mangling on with the ST vs Amiga after what... 25 bloody years!

    The Amiga has a lot of games that were better or simply not available for ST, let us have our handful of faithful classics without bitching please. Why not have a laugh at Psygnosis ST conversions instead :D

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  • thejoyofsticks

    Ha ha! Yes... Shadow of the Beast anyone?

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    in reply to stunthumb (Show the comment)

All Comments (43)

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  • BrondWaving

    One thing I always objected to regards pirating was - how dare the hoors always start their scrolling screens with 'megamouth 3 massive (or whatever) PROUDLY PRESENT) then the game some bastards been stewing over for months. They didnt write the fucking thing, they hacked it and put on a nice, or not, demo with swirly graphics and a gronky soundtrack. FFUUUUKK AAFFFFFF!!! Proudly present your own finger sup your asses you needling vorms!!!!!

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    in reply to BrondWaving (Show the comment)
  • BrondWaving

    The sound is fairly ballsed on this, nice to see it again though.

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  • LUNAPOLICE

    I had this. was a pompey pirates rip I think? hooray for piracy!!!!!!

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  • mynameisleeyesitis

    @JasonLee215 ROFL. My point has been vindicated. Thanks!

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  • mynameisleeyesitis

    @JasonLee215 Imbecile? LOL

    That's totally irrelevant to the blokes comment and ducks the issue entirely. I agree with bobby, thumbs down.

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  • thejoyofsticks

    @JasonLee215 You have to remember that an arcade game's hardware is custom built to play each game (or group of games) whereas home computers are built for many purposes. Arcades = one trick pony, but very good at that one trick, home computers = jack of all trades.

    I agree that home computers, esp. the ST, with it's lack of hardware sprites and scrolling wasn't capable of replicating the visual prowess of many arcade games, but porting the 'feel' of a game is much more important.

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  • john harrison

    @JasonLee215 of course they would be, st will be getting second rate games

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  • thejoyofsticks

    @JasonLee215 Not true. Both machines are more than capable of replicating arcade games. Unfortunately developers/publishers were usually much more interested in replicating the look of the games for screenshot eye-candy rather than the feel of the game itself. This is most evident in conversions like Strider, where the developers were told to keep the large spite sizes (for screenshots on the box and in magazines to help sell the game) at the expense of smooth frame rates and animations.

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