Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Bubble Bobble: Atari ST

Loading...

Sign in or sign up now!
5,007
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Dec 27, 2008

Gameplay from the brilliant arcade platformer, or more specifically, its excellent Atari ST conversion.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 3 dislikes

Link to this comment:

Share to:

Uploader Comments (thejoyofsticks)

  • Did you ever get all of those bonus Letter Bubbles?

  • @NicoWilliams09 Yes, I did, usually only happens twice per play through, as the green Es are rather scarce. You are rewarded with an 'extend' (extra life, skip current level) and a nice flowery celebration screen.

  • Boo fucking hoo to all those whiney Amiga owners. We heard the same shite with Rainbow Islands - stupid cunts complaining about it only using 16-colours, when the arcade original only used 16 colours!

    Still mangling on with the ST vs Amiga after what... 25 bloody years!

    The Amiga has a lot of games that were better or simply not available for ST, let us have our handful of faithful classics without bitching please. Why not have a laugh at Psygnosis ST conversions instead :D

  • @stunthumb Ha ha! Yes... Shadow of the Beast anyone?

see all

All Comments (37)

Sign In or Sign Up now to post a comment!
  • I had this. was a pompey pirates rip I think? hooray for piracy!!!!!!

  • @JasonLee215 ROFL. My point has been vindicated. Thanks!

  • @JasonLee215 Imbecile? LOL

    That's totally irrelevant to the blokes comment and ducks the issue entirely. I agree with bobby, thumbs down.

  • @JasonLee215 You have to remember that an arcade game's hardware is custom built to play each game (or group of games) whereas home computers are built for many purposes. Arcades = one trick pony, but very good at that one trick, home computers = jack of all trades.

    I agree that home computers, esp. the ST, with it's lack of hardware sprites and scrolling wasn't capable of replicating the visual prowess of many arcade games, but porting the 'feel' of a game is much more important.

  • @JasonLee215 of course they would be, st will be getting second rate games

  • @JasonLee215 Not true. Both machines are more than capable of replicating arcade games. Unfortunately developers/publishers were usually much more interested in replicating the look of the games for screenshot eye-candy rather than the feel of the game itself. This is most evident in conversions like Strider, where the developers were told to keep the large spite sizes (for screenshots on the box and in magazines to help sell the game) at the expense of smooth frame rates and animations.

  • @JasonLee215 shut up!

  • @JasonLee215 we could have said that about our st games being ported by the amiga!

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more