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Uploaded by mmascheri on Aug 15, 2007
In this tutorial, Matt Mascheri of Dome3D walks you the basics of the render to texture feature in 3ds Max.
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Dude, you need to use 255; 255; 255 ambient light so there are no shadows
izvarzone 1 month ago
@izvarzone I actually wanted to have a baked in shadow on this model. If you do not want any shading on your model, then yes, you are right. Thanks izvarzone
mmascheri 1 month ago
at 7:03 eyedrop there.. i dont understand what you mean
aftereffects00 3 months ago
@aftereffects00 I used the eye drop tool to make a selection there.
mmascheri 3 months ago
thanks for the tutorial , i love you :)
Hey!
THIS MAN IS SAVE MY DAY!!!!
Waiderson5 4 months ago
man this helped me so much, ty so much ^_^ <3
jeffadkins51 6 months ago
thank you so much!
massart09 8 months ago
Load more suggestions
Dude, you need to use 255; 255; 255 ambient light so there are no shadows
izvarzone 1 month ago
@izvarzone I actually wanted to have a baked in shadow on this model. If you do not want any shading on your model, then yes, you are right. Thanks izvarzone
mmascheri 1 month ago
at 7:03 eyedrop there.. i dont understand what you mean
aftereffects00 3 months ago
@aftereffects00 I used the eye drop tool to make a selection there.
mmascheri 3 months ago