Precomputed Atmospheric Scattering - Titan

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Uploaded by on Jun 9, 2010

Real-time rendering of Titan using precomputed atmospheric scattering and transmittance tables stored in textures. The approach is based on the work of Eric Bruneton and Fabrice Neyret. The Mie and Rayleigh scattering coefficients are guesses, and were chosen so that the visual result roughly matches Cassini's images of Titan.

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