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FPA: World 3, Report 12 - Bonus Rooms

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Uploaded by on May 28, 2010

www.bornegames.com - A closer look at the bonus rooms in World 3, and how they relate to the overall game.

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Uploader Comments (DrNeroCF)

  • Do you have to mark each surface as a wall/floor/cieling? This sometimes screws up gameplay a bit. Maybe you could implement something so they can act as either one, depending on how the player hits the surface?

  • @22darthmaul22: Yeah, I know it takes a bit of of the flexibility out, but there's a few things that I really need to keep under my control. I'm able to determine what ledges are hard ledges, and what are just curves that are ramped off. I'm smoothing out the transition from running up vertical ground to a wall with the wall run, but trying to use one clip would just create way too many problems. Would be fine if I was only using one shape per tile space, but...

  • Now I'm getting worried. It is Tuesday and you STILL haven't released the latest update =(

  • @TommyStudios10: Yeah, my bad, was out of town this weekend, and I don't have anything massive to show off, I'll pull something together soon, though.

  • ....how old are you? 6?....

  • @WingDaemon: Are you talking about me...? Do I sound like I'm 6...? :/

Top Comments

  • @DrNeroCF

    Hey Brad! Love your game! ^-^, hey just a little curious, do you still use as2 or did you port all your code to as3?

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All Comments (84)

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  • @WingDaemon He's 25

  • @WingDaemon Why would he be 6?

  • @WingDaemon #FAIL comment

  • you know wat to show of show of more multi! or co op gameplay!

  • Now that you said "If / when we hit 30,000 Likes and Follows put together, I’ll add the pencil, and everyone can start slicing away." Im pressing "LIKE" on your videos

  • @DrNeroCF he din't mean it.

  • 2:10 the score is 1337

  • @WingDaemon No worries.... friends :D?

  • @qaisjp lolz the -at- metalsonic made it hard 2 understand...

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