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Hammer Editor Tutorial 7 ''Deathrun and I/O making''

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Uploaded by on Mar 3, 2009

THE FULL I/O LIST IS HERE CLICK MORE INFO!

I am sorry for the lack a HD quality here. all i can do is remake it, and that is NOT gonna happen.

In this tutorial learn how to do some basic I/O for making deathrun maps! they are pretty simple when you really look at them!



Full Write out of I/O targeting:

My Output Named
Target Entities
Via This Input
With a Parameter override of
Delay

In Short term:

On Action
Target Entitie
what to do
over ride
delay

Pusher Trap with a cool down of 25 seconds
full I/O string:

OnPressed-Trap1_Button-lock-N/A-0.0
OnPressed-Trap1_Button-Color-255 0 0-0.0
OnPressed-Trap1_Pusher-Close-N/A-0.0
OnPressed-Trap1_Pusher-Open-N/A-5.0
OnPressed-Trap1_Button-Unlock-N/A-25.0
OnPressed-Trap1_Button-Color-255 255 255-25.0

What this does is make the trap go. when you
press the button it locks the button so it
cant be pressed. colors the button red with
a RGB command in the "With a Parameter
override of." makes the pusher close
(or move in the told direction). then remove
after 25.0 seconds, and then color the
buttons normaly after the delay time.



This next trap will be a breaking floor,
with a breaking floor that can be jumped
you uasially dont want a respawn of the
floor, so there will be no cool down.

OnPressed-Trap2_Button-lock-N/A-0.0
OnPressed-Trap2_button-Color-255 0 0-0.0
OnPressed-Trap2_floor-Break-N/A-0.0

that makes the floor break, lock the button
and color it red.


The Third and Final trap we are gonna do is
Exploding ground.

OnPressed-Trap3_Button-Lock-N/A-0.0
OnPressed-Trap3_button-Color-255 0 0-0.0
OnPressed-Trap3_Explode-Explode-N/A-0.0
Onpressed-Trap3_button-Unlock-N/A-25.0
OnPressed-Trap3_button-Color-255 255 255-0.0

that makes the Env_explosion Explode,
lock the button, color it red.
unlock and set color back after 25 seconds

Hammer Editor Tutorial 7 ''Deathrun and I/O making''
Learn to make some simple deathrun traps and i/o (inputs/outputs)

**********************************************
All, and any downloads you may need are here:
http://www.tophattwaffle.com/?page_id=63
**********************************************
Download this tutorial:
http://www.tophattwaffle.com/?page_id=188
**********************************************

Contact Info:
Steam: Doogiehoogie
AIM: Doogiehoogie
E-Mail: Doug@TopHATTwaffle.com
X-Fire: rocketrascal34
FPSBanana: http://www.fpsbanana.com/members/144386
Skype: TopHATTwaffle
Ventrilo: http://www.tophattwaffle.com/?page_id=175
Youtube: Rocketrascal34
Website: www.tophattwaffle.com

  • likes, 9 dislikes

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Uploader Comments (rocketrascal34)

  • 0:07 can you send me that model?

  • @counterafk Are you talking about the mp5 navy skin?

  • Whoa... The last picture... the waffle guy... I saw that on the Mario deathrun... Did you make that? Because that is one awesome deathrun map

  • @mk12121 I did make Deathrun_marioworld

  • Hey thnx for this vid.. i did everything the same but when i run my map my "wall/pusher" is transformed 90 degrees how you fix that?

    This need to push

    but this happen:

  • @KevIN00880088 Change the angle on the pusher

Top Comments

  • Hello, could you do another tutorial with more types of traps? It's the best deathrun tutorial I've seen so far...

    I'd like to learn more traps...

    Please... Make a second tutorial !

  • Nice maps tophat did you learn this yourself?

see all

All Comments (108)

Sign In or Sign Up now to post a comment!
  • @MRXkick

    trigger

  • I LOVE YOUR MAPS!!!!!!!

  • maaan u got my subscribe!!! :D

  • But how do I make when I touch the ground (fall) to die ???

  • @akke9798 Press the button again.

  • How do i make the platform comeing back? please tell me! :)

  • What Hammer Are You Ussing?4.1?4.2?

  • how to make the floor respwan?

  • wow great video. favorited

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