Upload

Loading icon Loading...

This video is unavailable.

Hammer Editor Tutorial 7 ''Deathrun and I/O making''

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to like TopHATTwaffle Hoogland's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to dislike TopHATTwaffle Hoogland's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to add TopHATTwaffle Hoogland's video to your playlist.

Uploaded on Mar 3, 2009

THE FULL I/O LIST IS HERE CLICK MORE INFO!

I am sorry for the lack a HD quality here. all i can do is remake it, and that is NOT gonna happen.

In this tutorial learn how to do some basic I/O for making deathrun maps! they are pretty simple when you really look at them!



Full Write out of I/O targeting:

My Output Named
Target Entities
Via This Input
With a Parameter override of
Delay

In Short term:

On Action
Target Entitie
what to do
over ride
delay

Pusher Trap with a cool down of 25 seconds
full I/O string:

OnPressed-Trap1_Button-lock-N/A-0.0
OnPressed-Trap1_Button-Color-255 0 0-0.0
OnPressed-Trap1_Pusher-Close-N/A-0.0
OnPressed-Trap1_Pusher-Open-N/A-5.0
OnPressed-Trap1_Button-Unlock-N/A-25.0
OnPressed-Trap1_Button-Color-255 255 255-25.0

What this does is make the trap go. when you
press the button it locks the button so it
cant be pressed. colors the button red with
a RGB command in the "With a Parameter
override of." makes the pusher close
(or move in the told direction). then remove
after 25.0 seconds, and then color the
buttons normaly after the delay time.



This next trap will be a breaking floor,
with a breaking floor that can be jumped
you uasially dont want a respawn of the
floor, so there will be no cool down.

OnPressed-Trap2_Button-lock-N/A-0.0
OnPressed-Trap2_button-Color-255 0 0-0.0
OnPressed-Trap2_floor-Break-N/A-0.0

that makes the floor break, lock the button
and color it red.


The Third and Final trap we are gonna do is
Exploding ground.

OnPressed-Trap3_Button-Lock-N/A-0.0
OnPressed-Trap3_button-Color-255 0 0-0.0
OnPressed-Trap3_Explode-Explode-N/A-0.0
Onpressed-Trap3_button-Unlock-N/A-25.0
OnPressed-Trap3_button-Color-255 255 255-0.0

that makes the Env_explosion Explode,
lock the button, color it red.
unlock and set color back after 25 seconds

Hammer Editor Tutorial 7 ''Deathrun and I/O making''
Learn to make some simple deathrun traps and i/o (inputs/outputs)

****************************************­******
All, and any downloads you may need are here:
http://www.tophattwaffle.com/?page_id=63
****************************************­******
Download this tutorial:
http://www.tophattwaffle.com/?page_id...
****************************************­******

Contact Info:
Steam: Doogiehoogie
AIM: Doogiehoogie
E-Mail: Doug@TopHATTwaffle.com
X-Fire: rocketrascal34
FPSBanana: http://www.fpsbanana.com/members/144386
Skype: TopHATTwaffle
Ventrilo: http://www.tophattwaffle.com/?page_id...
Youtube: Rocketrascal34
Website: www.tophattwaffle.com

  • Category

  • License

    Standard YouTube License

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

The interactive transcript could not be loaded.

Loading icon Loading...

Loading icon Loading...

Ratings have been disabled for this video.
Rating is available when the video has been rented.
This feature is not available right now. Please try again later.

Loading icon Loading...

Loading...
Working...
to add this to Watch Later

Add to