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Spontz - Don't Deceive Me

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Uploaded by on Sep 12, 2009

Quoted readme:
"Spontz's | | | | | | (_) __| | ___ _ __ | |_ __| | ___ ___ ___ ___ _____ _ __ ___ ___
/ _` |/ _ \| '_ \| __| / _` |/ _ \/ __/ _ \ \ \ / / _ \ | '_ ` _ \ / _ \
| (_| | (_) | | | | |_ | (_| | __/ (_| __/ |\ V / __/ | | | | | | __/
\__,_|\___/|_| |_|\__| \__,_|\___|\___\___|_| \_/ \___| |_| |_| |_|\___|

Hi fellow scener!

Finishing this demo has been a hell. Planned to be presented in the past
euskal party (a year ago), and then in the breakpoint, it was finished
in the partyplace, as usual :)

This demo was heavily influenced by conversations with Navis from ASD,
when he was in Bilbao (I am talking about year 2008) and iq from RGBA.
You can notice this in the transitions from one scene to the next one,
fact that we have tried to smooth as much as possible.

The people that have seen the demo preview told me that the city scene
used a rendering mode too similar to the one used by Navis in his last
production "Rupture". In fact the shader used in the demo was available
in the demo editor since our "death of the death" demo, presented in the
breakpoint in 2008, and was awaiting for a massive destruction scene as
the one contained in this prod.

This time, the particle engine was heavily improved, adding support for
3D objects as particles. The rendering pipeline has been also reworked,
allowing to display more and more simultaneous polygons. There are also
new effects and sections available in the demoeditor and two new types
of cameras, allowing realtime modifications of pre-recorded paths.

Notice that if you are interested in this demo generation tool, it is
possible to get it through the spontz web page: http://www.spontz.org

I remember myself spending a lot of time imagining how to put all the
scenes together. The ideas appeared randomly at different moments... for
example, the mandalas in the middle came after watching a film in the
cinema, the city scene appeared when watching E.T. again, and some other
came just surfing the internet for inspiration.

Yes, I know that there are too many pics of me in the demo. It's not my
fault, since the original idea was to show us inside creating different
weird effects. I only could get a pic for isaac2 and other for xphere,
and both of them are shown at the begining of the demo. Khrome and Amon
never sent me a picture. Sooo i picked up the camera and filled the rest
of the scenes with myself :)

Anyway, too late to continue writing, it's time to sleep a bit, I hope
you to enjoy this demo, it will be the last one for a long period of
time =) merlucin
________________________________________________________________________
don't deceive me
presented at the euskal party, July 2009 in Bilbao (Spain)

Consejos de merlucin:
un recto sano es un recto feliz, ¡cuida tu recto y él cuidará de ti!"

Rendered with GeForce 8800 GTS 512

Download: http://files.spontz.org/demos/dontdeceiveme/Spontz%20-%20Don't%20deceive%...

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  • Thanks again Spontz ! Great Demo !

  • Hello. Thank you very much for this very great demo. I must say i feel all the time that stream of energy flowing. I can feel it everywhere both inside and outside wchich is one creation of life. And your demo reminded me that feeling that we're not alone. We'll find each other in the same space which you just showed. This space will become our home...

    We just have to stop deceiving ourselves...

  • Nice clean demo! Like the animation and music as well. If this track is availible to download please link it here. Keep up the good work!

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