I'm playing my characters in Practice mode, to see how they flow with each other in combat.
Scorpion has some changes since the last video, some new moves, combo dampers. Some attacks will change in to combo enders if used after a combo has gone on for so long.
The wall slam and ground bounce have air control now, so you can stop the combo early by just holding down.
All the throws are escapable, including hold moves like the spear.
The stagger system, is similar to DOA's critical stun but you can get out of it early by holding back.
All staggers and slams work with a severity branch system, where the longer a combo lasts the faster they fall or recover.
Basically I want to show how they play together and see what people think, like or dislike so I can make changes.
I'm playing Scorpion and Shang is AI.
Where do you have the music used from?
Nice work, btw.
bokany 4 weeks ago
@bokany It's from MKShaolin Monks I think, It might have come with the stage, I don't remember.
gabe687 4 weeks ago
lol gabe dude.. lol ur scorpion is kicking shang tsungs ass lmfao lol
S0LIXUS 1 year ago
@S0LIXUS That's one thing I have some trouble with. Making the AI a real challenge to play against. I have an idea of how to make it do combos and counters, but it's a pain dealing with so many variables...I just have to keep picking at it, make them smarter over time.
gabe687 1 year ago
Amazing dude, as usual. Are you planning on working on other MK characters?
perrywinkle19 1 year ago
@perrywinkle19 Not right now, I'm just working on the fighting system, and converting what I've made for MKP to Mugen1.0
gabe687 1 year ago