Bloody MK Play Test

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Uploaded by on Sep 4, 2010

I'm playing my characters in Practice mode, to see how they flow with each other in combat.

Scorpion has some changes since the last video, some new moves, combo dampers. Some attacks will change in to combo enders if used after a combo has gone on for so long.

The wall slam and ground bounce have air control now, so you can stop the combo early by just holding down.

All the throws are escapable, including hold moves like the spear.

The stagger system, is similar to DOA's critical stun but you can get out of it early by holding back.

All staggers and slams work with a severity branch system, where the longer a combo lasts the faster they fall or recover.

Basically I want to show how they play together and see what people think, like or dislike so I can make changes.

I'm playing Scorpion and Shang is AI.

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Gaming

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Uploader Comments (gabe687)

  • Where do you have the music used from?

    Nice work, btw.

  • @bokany It's from MKShaolin Monks I think, It might have come with the stage, I don't remember.

  • lol gabe dude.. lol ur scorpion is kicking shang tsungs ass lmfao lol

  • @S0LIXUS That's one thing I have some trouble with. Making the AI a real challenge to play against. I have an idea of how to make it do combos and counters, but it's a pain dealing with so many variables...I just have to keep picking at it, make them smarter over time.

  • Amazing dude, as usual. Are you planning on working on other MK characters?

  • @perrywinkle19 Not right now, I'm just working on the fighting system, and converting what I've made for MKP to Mugen1.0

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All Comments (27)

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  • A question. How can I add more characters?

  • @gabe687 Cool man! Keep Going!

  • This was quite mesmerizing to watch..

  • @brow777 Hmmm, I think I could add that option with something like an EX soul steal.  Using the power meter so he doesn't lose focus when hit.

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