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Blur Studio: Game Cinematics with the Autodesk Pipeline

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Uploaded by on Aug 12, 2010

http://www.autodesk.com/modernpipeline Get a peak at how Blur Studio — best known for creating many of the best game cinematics and trailers in the games industry — uses a modern production pipeline, including Autodesk 3ds Max, MotionBuilder and Softimage, to create stunning 3D animation.

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  • Blur should really think of getting into movie production.

  • @4:53 "... and if you're an artist; and you do not want to mess with all that shit.. Am; you can..." LOL

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All Comments (29)

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  • Blur is the only reason I even thought about playing Brink. The cinematics are 50 times more epic than that shit game. And I Never get tired of using SWTOR cinematics in my video editing, they more than compliment the game. At 3:48 I teared up too. Just...amazing work!

  • @olegfffrrtt - they did the hours/work.

  • @6dark6alex6 agreed !

  • does blur do all the graphics for every videogame? or do some companies have their own graphic progeams and autodesk is awesome i have it and i made so much things that can be used in a videogame!! mostly call of duty or greek mitholohy!!!!!!!!!

  • I want to work in studio the Blur ... But ... That will never happen(. People in the studio have the super skills. How they got them for me forever remain a mystery

  • @ParchmentTwiser No offense, but it looked alike you blame people who says somethink like "Sry guys imma have no money for zbrush so i modelled this in free blender so model looks like a shit".

    As for me — modeling thing in max is about two times easier than in blender, thats why i bought max.

  • @KenseyQuarantine Seeing as I wrote this six months ago, I now know that really ZBrush blows Mudbox out of the water. I also know that 3Ds Max is more used in the video game industry and Maya is used in film. But regardless both can get incredible results. It still drives me nuts when people are so arrogant and say that one particular program sucks or is terrible. Mudbox is still a great sculpting package and can get great results. It's ultimately the artist's use of the tools given to them.

  • @ParchmentTwiser Hovewer, 3ds max is more for videogame-graphic while maya have more cool features for movies; also, mudbox is horrible when it comppared with zbrush, so there are still some software perferences.

  • @AlphaKrizz What's the difference between Blur's Work and the Production of 'Avatar', because that movie also took years to produce aswell? I don't know, I'm pretty ignorant when it comes to tech & CGI. : /

  • @J88Wolf Render time = YEARS. I have seen a video on youtube with like 10 min took 112 days to render

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