Demo reel 2010

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Uploaded by on Mar 19, 2010

My first published 3D modeling and animation demo reel.
Software used: Maya, Photoshop, After Effects, and Flash.
Characters/environment/vehicle Designed, rigged and modeled by me. (All rights of the Max character model and rig in the end of the video goes respectively to the owner, freely distributed for animators)
Music titled "Everyday" composed by Carly Comando.

Check out more of my art at www.twinerism.deviantart.com

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Uploader Comments (Twinerism)

  • it can be useful to be a generalist, but very difficult to find a job if that's what you are applying as.

    most companies will stop watching a demo reel after 30-90 seconds. this being said, being a generalist really doesn't work out very well for anyone applying in the 3D design field unless you are a master of everything.

    Some of these models are good, while the animation/textures are lacking, and visa versa. If I were you I would pick one field to specialize in. Unless you already have a job

  • @LoganSchubert, I respect the constructive criticism, and I am currently working at narrowing my work down to a specific area. This demo reel was a product of a two year course in The Centre for Arts and Technology to help get an idea of the basics on overall (Hence '3D Generalists')

    Currently I'm working a temporary internship, and after that, I've considered another course to advance. Thank you for your comment, it's greatly appreciated!

  • #LOL

    I live in Oromocto, New Brunswick and I'm trying to decide what school to go to. NBCC, Holland College (PEI), or Center for Arts and Technology.

    Could you tell me why I should pick this school?

  • @BillionaireBillard, pardon my slow response; Centre for Arts and Technology has, as of recently since the past two years, been making big changes to its courses. The staff are incredibly helpful; and I mean not just 'answer you questions and be done with it' helpful, they will give you attention to your projects and offer more help than expected. The classrooms are small, so it's easier to get help from teachers.

    The only con I can say about Centre for Arts and Technology is that you should-

  • -- should always back up your files, as the computers there tend to be fickle with what gets saved and what doesn't. Though, that'll be the first thing told at the college. Despite that, it's overall amazing!

  • I like the overall flow of your characters. They have the natural limpness of organics, unlike some other 3D works with stiff movements which killed the models no matter how good the graphics. The Robot was personally my favorite. You managed to capture its movement very well, especially with the upper arms as it had many bending zones. Although there was still was some stiff movement in the jumping movements this was overall a very great piece!

    By the way this is Tim MacDonald. ^_^'

  • The illusive TIM!

    Yes, the jump-in/out animations didn't quite match up entirely, I'm impressed you caught on to them!

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All Comments (77)

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  • good stuff plus that robots got some funk on

  • also, being nitpicky here, but ur robot arms bend slightly where they are solid. the models is otherwise awesome :]

  • awesome work :] dont end on a playblast tho, put that somewhere in the middle and render it out if u can its gonna fit in better with the rest of ur reel :]

  • A good advice is probably to first search for jobs in your city and see what most companies ask for as a 3d artist and then start learning by the companies preferences, that way u will find a job easier when u will and keep at it regardless how long it will take before u get a job at a decent studio.Also search for tutorials on the internet and post youre work on forums, courses and schools help, but the best thing for me was to learn from tutorials and then practice on my own.

  • It's a good first reel but obviously u have alot to improve, i was a generalist for almost a year in production and well it's alot of hard work and it's probably better to get better at a certain part of the production pipeline for example, modeling, animation, texturing, rendering, fur,dinamics,compositing. Me personally after working in production i decided to switch to the gaming inductry and more specifically to asset creation and the rest i will be doing only on my projects.

  • This was a demonstration of an unsuccessful demo reel in my uni. The animation cant just be walk cycles, you're trying to show yourself off. Put characters in enviroments (they dont have to be textured) and make them interact with it in differnet ways. push yourself. The concept art for the robot doesnt match the walk cycle, the concept looks like he is strong and tough the walk cycle is "mr.wobbly". The models are good. But the whole thing needs re-thinking. Not my words btw

  • Why is it the video lagging? fuck my pc

  • @LoganSchubert I'd totally disagree here and it would be interesting to know how you're doing a year since. Being a generalist is what people want these days, especially if you can do concept design (art) to the finished textured model (3D modeling).

    If you're not somewhat a jack of all trades, then you will only be useful for a specific task and won't be onboard a project for the entire duration in many cases. It's either joining a team as all-rounder or work freelance as specialized artist.

  • wow! good work bro i think i have a miles to go before i reach ur level.

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