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No Limit Project - OpenGL Car Racing Game

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Uploaded on Feb 3, 2011

This is short presentation video of our Project.

Members:
- Jure Rehar
- Borut Bregant
- Miha Kokelj

Tehnologies:
-MFC
-OpenGL
-GLSL
-Nvidia Physix
-FMOD..

Features:
-All features from previus version(Track Generator, Car physics, Multiplayer) - http://www.youtube.com/watch?v=yQ14AF...

-Direct upgrade, you can switch rendering(Opengl to MFC)
-Realtime track generator using genetics algorithms
-Upload/Download Tracks from server
-DisplayLists and Vertex buffers for optimization
-GLSL texture splatting
-GLSL Bump Mapping
-GLSL Water Effect
-Spectator Cam
-MS3D Models

Because lack of time and bad luck some features were not implemented/improved:
-Nvidia physX for Cars
-Troubles with depth buffer
-Carnage mode(last version lost on SVN servers)
-Self generating terrain and objects using evolutionary algorithms
-Better self learning AI for opponents

Conclusion:
-Were not satisfied with our work. Aldo we had 3-4 month to complete the project, we didn`t have time to completely implement or improve all our ideas. Yet again no one on the team had experiance with OpenGL/GLSL/PhysX, we started from zero. Some of us will go further and improve this project for graduation. Thanks for watching.

Faculty of Electrical Engineering and Computer Science Slovenia Maribor

Sound:
Apocalyptica "Bittersweet" Instrumental

Links:
http://www.videotutorialsrock.com/
http://nehe.gamedev.net/
http://www.swiftless.com/
http://www.cse.msu.edu/
http://www.turbosquid.com/
http://www.gamedev.net/
http://www.ozone3d.net/tutorials/
http://www.scottdouglas.net/projects/...
http://blog.nostatic.org/2007/11/3d-l...
http://www.bonzaisoftware.com/

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