Uploaded on Feb 3, 2011
This is short presentation video of our Project.
- Jure Rehar
- Borut Bregant
- Miha Kokelj
-All features from previus version(Track Generator, Car physics, Multiplayer) - http://www.youtube.com/watch?v=yQ14AF...
-Direct upgrade, you can switch rendering(Opengl to MFC)
-Realtime track generator using genetics algorithms
-Upload/Download Tracks from server
-DisplayLists and Vertex buffers for optimization
-GLSL texture splatting
-GLSL Bump Mapping
-GLSL Water Effect
Because lack of time and bad luck some features were not implemented/improved:
-Nvidia physX for Cars
-Troubles with depth buffer
-Carnage mode(last version lost on SVN servers)
-Self generating terrain and objects using evolutionary algorithms
-Better self learning AI for opponents
-Were not satisfied with our work. Aldo we had 3-4 month to complete the project, we didn`t have time to completely implement or improve all our ideas. Yet again no one on the team had experiance with OpenGL/GLSL/PhysX, we started from zero. Some of us will go further and improve this project for graduation. Thanks for watching.
Faculty of Electrical Engineering and Computer Science Slovenia Maribor
Apocalyptica "Bittersweet" Instrumental
Standard YouTube License