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Teleportation effect test in Second Life

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Uploaded by on Feb 25, 2008

A simple test of a fairly complex, kinematically-moving teleportation booth. No actual physics-driven movement occurs with this object. Seven scripts total, eight moving parts in synchronization. More mad pseudoscience from Noosphere Heavy Industries and Selkit Diller.

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Science & Technology

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Standard YouTube License

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Uploader Comments (SelkitFox)

  • very cool. ive been trying to make somthing like this on the TG (teen grid)

  • It's a reasonably complicated thing to get the timing right on, but the actual methods are reasonably simplistic on how to coordinate it. The lowering slats up front store a local position, and wait until the side doors are there to move, based on a listen in the parent prim which listens to the doors. They move on a link message.

    The side doors, however, move based on a listen, they are not linked parts (Synchronizing multiple prims around a central curved path is a *bitch* to do smoothly).

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  • i need that ill pay u 500 L for it.... im vamp Burger

  • yes making them to move smoothly is vary hard to do. I am stuck on that part lol

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