MUGEN Battles #33 - Robo-Ky (me) Beatdown

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Uploaded by on Nov 13, 2009

"YOU WILL PAY!"
Lex Luthor's final words before he was incarcerated once again by his arch enemy, Superman.

He had everything planned out, and everything was going smoothly in his favor...until HE showed up.

While in his prison cell, Luthor pondered...every time he has victory in his grasp, Superman swoops down and takes it all away from him. No matter what he did, Superman would find a way to mess it all up and send him back to the place he might as well call home now. He needed to be stopped. And fast.

At that moment, Luthor had another idea.

"Once I get out of here, I'll make an entire army of kryponite soldiers to bring that blasted man of steel to his knees!"

And so, while in prison, he began his plan of constructing his army of killer kryptonite machines.

Three months into his sentence, Lex Luthor finally finished sketching out the rough draft of his new robot army. With that, he decided it was time to put his plan into action. Blueprints in hand, Luthor easily broke out of prison and vanished out of public sight and into his underground lab, where he and his group of highly-skilled scientists immediately went to work on the kryptonite robots.

He hasn't been seen since.

One year has passed since then...


Enjoy!

Characters:
Robo-Ky (Old Robo-Ky) by ukege
http://sokowodokunda.ma-jide.com/
Robo-Ky by ukege
*AI patch by ちぃたま
http://cid-9633cd1f2ed5e96d.skydrive.live.com/browse.aspx/.Public
Robo-Ky Mk.II by ukege
*AI patch by ukege (on the same page with Robo-Ky Mk.II)
Robo-Ky Mk.III by ukege
*AI patch by ちぃたま
Lex Luthor by Enzo & Buyog
http://www.scruffydragon.com/

Stage:
"Quito Operations Centre" by DooM
http://doom.mugen-infantry.net/

Music:
Sigma Stage 3 - MegaMan X
The Unsealed Foor of Fate - Namco x Capcom
Vortex Infinitum - Guilty Gear XX #Reload (Korean version)
Introduction - X-Men vs Street Fighter (Apocaypse's into theme)
Theme of Onslaught II - Marvel vs. Capcom
Superman: The Animated Series Opening - Superman: The Animated Series


MUGEN Battles #33, a.k.a. "The ukege Power Hour".

Honestly, I never really cared for Robo-Ky's later incarnations, the "comic relief" version of him. Dunno why, but I was always partial to his old Guilty Gear X2 version, which was basically a clone of Ky with a couple different moves. He might've been uninspired and broken in the source game, but dammit I liked 'im anyway.

All that aside, as you can see, ukege has made some really good Robo-Ky characters, and he even made a custom Robo-Jam which isn't shown here. They have a wide selection of moves (especially Robo-Ky Mk.II and III, but I'll get to that in a sec), they're not overpowered, and they're easy to get the hang of. They have their glitches - most notably Old Robo-Ky getting stuck if he tries to hit Robo-Ky low - but for the most part they're good.
Robo-Ky Mk.II and III also come with a "factory" setting, which lets you change their moves, just like in Isuka! What more could you ask for? I haven't messed with them yet, but I'm pretty sure that's what they do.
I think ukege's currently working on a Robo-Order Sol, too...dude's crazy about robots.

As for the actual characters, the main thing that sets the newer Robo-Kys apart from the older clone version (besides their cur-AY-zie new moves) is their overheat gauge (forgot its actual name). If they don't expel heat (6HS) every once in a while, they'll blow up and take some damage. Also, the more powerbar your have, the stronger your special moves get, but some of them also take power to use. It's a double-edged sword; You can build up power to make your moves stronger, but use them too much and you're back at 0 power, which makes your moves suck AND you can't do any supers. Throw in the overheating and you've got one hell of a character to master, but it's worth it in the end.
They're also funny. Durp.

Usually, the Robo-Ky Trio are pretty braindead AI-wise, but with AI patches equipped, they become combo machines, true to the Guilty Gear style of play. One slip-up and 50% or more of your health is gone in the blink of an eye, unless you have a way to get out of it (i.e. burst). During all the chaos, they're also constantly blocking EVERYTHING you throw at them. It takes quite a bit of effort just to break through their block. Despite all this though, they still have their weak spots...no matter how unnoticeable they are.


Also lol typos

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Uploader Comments (PersonDude)

  • What's the name of your intro music?

  • @GameSharkWizard "Holy Orders?", Robo-Ky's theme in GGX2.

  • "Holy Orders?" Indeed is an ear raping theme... But hey! My ears want to be raped by it XD

    Great battle man, I love Robo-Ky, he's one of my favorite GG characters but sadly for me I'm unable to use him properly (I'm a Millia and Chipp player) x_x

    Awesome vid, man.

    .P.D.: Gotta love Vortex Infinitum

  • I had no idea people considered Robo Ky's theme to be ear rape. I never found it to be annoying sounding, though I guess it shouldn't surprise me that others feel differently.

    At least you know it's good, lol.

    Vortex Infinitum is great too. It actually surprised me with how serious it sounded. A theme like that for the goofy Robo Kys...heh.

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All Comments (27)

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  • whats with all these mugen games? if you sit there and look at them, they're always so glitchy, they can never be smooth

  • i find it ironic that you used the "Strongest" robo ky

  • Man this is awesome dude, really nice video and battles.

  • Nice, Korean GG's Robo Ky theme is so badass XD

  • -sits and waits for the ROBO-Sol sequel-

  • @PersonDude

    It's probably because the sound quality is kind of static-y in your vid. I personally think Robo's theme in the original GG needs to be changed to Vortex Infinitum

  • This stage is cool!

  • NIce!

    I actually learnt some combos with that Robo-Ky because of you

    It's a change to see him not the bad guy in a mugen viddie for once. =3

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