OSL Ro36 - Group J: Horang2 vs Frozean Game 2

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Uploaded by on Nov 5, 2009

Horang2 (P, 8)
El Nino
Frozean (T, 4)

Cast by: DiggitySC & SC2GGRise (from his bat cave)

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Gaming

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (VioleTAK)

  • Hmmm... the only thing wrong with this commentary is that its not FrozeAn, its Frozen lol. STX_SOUL_FrOzen. Just noticed that at the beginning of the game. Maybe he switched up his name recently.

  • wow, you're right. maybe that's what he meant all along?

Top Comments

  • Diggity gets locked down at 23:00.

  • I totally agree, we need more winter set maps

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All Comments (48)

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  • he's just using the audio from the original video

  • lol horang2 sweating like crazy at the end of this game

  • @ofwar5723

    That might have worked.

    But I suspect it was a resource issue. He didn't want to divert his resources from carriers, and he didn't have as many resources as he needed in the first place.

  • dude horang2 HAD this game. He needed high templars. Storm absolutely dominates goliaths. he went 1base carrier, lived, and then lost in late game.. i mean come the fuck on.

  • that was just greedy by Horang. first time he went fast Carriers, alright it was a nice surprise and it worked. second time Frozean was already prepared, and just let Horang hang himself with his own rope...

    but hey, in how many pro games do we manage to see ghosts and lock downs? very very few... so at least it was an interesting PvT despite it being so long ;)

  • It's called a mixed army. They do it all the time..All I'm saying is more ground less carriers not get the same amount of carriers and a ground army which you seem to be implying... Seeing as horang didn't push in either of the other games as long as any carriers were out doing damage says different.

    And this isn't a hindsight thing, the commentators mentioned the SAME EXACT problems DURING the game. And they don't see games ahead of time unless they say so.

  • Well I already told you why that wouldn't work. It takes time and gateways to make a considerable ground army. He did have a small army when the ghosts came out. That was all he could manage because the carriers are so expensive. Sniping tanks costs interceptors when there are so many gols. If Horang had stopped making interceptors to transition into a ground game, I guarrentee that Frozean would have pushed. Lastly, the strategy that Horang went could have worked. Hindsight is always 20/20.

  • What is the point in him skirmishing with that anti-air mech army? It is just a waste of resources, isn't it? He loses dozens of those things just to kill one or zero mechs.

  • I already clarified myself before. I meant he should have had a ground army BY the time the ghosts were out. Horang didn't have to even engage the gols to keep him back. As seen in the other games, Frozean tends to always pull back his troops to defend rather than push. Hit and run tactics would have held him back fine. And I think we both can agree he should have expanded in there somewhere.

    Compared to more tanks, gols are bad. As I said, carrier support to snipe tanks.

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