Blade & Soul 2nd CBT - PvP (optional flagging system)

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Uploaded by on Sep 5, 2011

PvP in Blade & Soul is based on an optional flagging system. This means that PvP in Blade & Soul is not forced upon anyone and requires you to actively engage in player battles by equipping special PvP uniforms, or Doboks. Much like all body armor in Blade & Soul these PvP Doboks provide no stat advantages to your character and, besides its PvP purpose, are purely cosmetic.

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Top Comments

  • The action begins at 2:10 =D

    

  • are these mobs or players?

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All Comments (31)

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  • @kaiTakateru you already know why lol

  • a real time battle, u must counter , dodge and make combos, u must aim at the enemy or u will not hit them. if so many people fighting there will be lag. the range class will dominate all u will see

  • @spaceface3122 From what I gathered its not a very conventional game. There wont be healer, tank, dd. Every class plays a dd with a variety of skills unique to that class. It really is trying to break from the standard mold. The graphics and the gameplay looks to me like Soul Calibur MMO. All in all, Im expecting good things.

  • @Lordofthenipplerings That's why I tank and roll with good healers. I do my job they do theirs, in the end when DPS and CC succeeds we walk away victorious. Is this game based on the trinity I haven't read to much on it yet.

  • Melees always die first mass pvp. Unless its a stealth class and thats because no one sees them. Rangers and Mages are the survivors in pvp battles.

  • игра кал

  • дефо лох

  • @kaiTakateru Because he is too dangerous i think.

  • so with this the pvp will be purely base on skill right...that sounds fair enough to me

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