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K Project [REZ Experimental stage - Concept Beta!] Dreamcast

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Uploaded by on Nov 4, 2006

http://www.unseen64.net

After Space Channel 5, of course, he went on to develop Rez, which was inspired by a visit to a techno club on a trip to Europe. He also was influenced by footage he saw of an African dance which featured dancers performing to a beat created by using common objects, such as scratching a glass bottle or even sawing a piece of wood.

http://www.gamespot.com/news/2003/11/10/news_6081666.html

"But the game's signature sounds were in a constant state of flux it would seem: "We used Underworld for our demo, and [even] talked to them... in the end they passed on the project, not wanting to be part of a 'violent' game, because we were shooting stuff." Two other notable names from the world of electronica, Fatboy Slim and Aphex Twin, were also involved, but Sega also couldn't reach an agreement with them for various reasons. However, the changing of the music did not dramatically alter each level, oddly enough. In the case of the first level: "The Underworld track worked so well with the first stage, although the guy from Wave Master who was responsible for the final version [ Keiichi Sugiyama] that's in the game did a really excellent job." Along with Sugiyama on the final soundtrack are other, more recognizable names, such as Adam Freeland, Joujouka, and Ken Ishii." [...]

"As for the primary goal behind the creation of the game: "Synesthesia - the combination of visuals and audio to form something new, the merging of two senses to overpower you." Mizuguchi was most influenced by the artwork of Wassily Kandinsky, hence the name K-project - Kandinsky is regarded as one of the founders of abstract art."

"After Rez, Kazdal moved onto a GameCube project, which lasted over a year. Meanwhile, a sequel to Rez was actually being developed for a while -- Kazdal comments: "Man, it looked cool, but never made it". But the GameCube project was eventually cancelled, so Jake moved onto the PlayStation 2 Astro Boy game right before leaving UGA, which was shortly before it was merged into Sonic Team and Mizuguchi himself parted ways with Sega."

http://www.gamasutra.com/features/20050506/hawkins_01.shtml

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  • @Rich7714 child of eden, look it up

  • @BlueNocturne Welcome to the future! It is almost 2012, sorry food doesn't come in pill form.

  • こっちのほうがやりてえw

  • @JJ7x6Studios Haha. What I meant was the player from the final version. Forgive the mistake in my last post.

  • @spyke4995 You mean the one in teh ball? lol it will take some trys.

  • @JJ7x6Studios I'm working on a hack to get the final player to use that running animation throughout the normal levels.

  • at the middle of that video. thats the oringal rez player!!!!!!!

  • Sorry, couldn't help notice you mention you were going to be making a Rez sequel; and I was just wondering if you know if there is any info on the making of Rez available?! Thanks!

  • Looks mad but not that difrent at all really. Just glad thay made a great game and had the balls to go down a difrent road to all the rest. BRING ON REZ 2...

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