READ FOR SFX MODDING TUTORIAL AND CREDITS!!!
These are all of my modded gun sound effects in CS:S. I mostly used SFX form the internet or from the games I have. I know the music is very quiet, I did that to put emphasis on the SFX :D.
THIS IS NOT A VIDEO TUTORIAL ON MODDING SOUNDS!!!
However, I will tell you how.
Recommended Programs:
Audacity (To make sure SFX are in wav format and are short enough to be used)
GCFscape (To see what to name the modded files)
1. Go to the game files for your counter strike game
*Drive*:/Program Files/Steam/steamapps/*Username*/counter-strike source/cstrike/sound
You may not see the last 2 folders if you have not run CS:S on your computer yet.
2. Open GCFscape, and open the package entitled "Counter-Strike source shared." Open "cstrike," and then "sound."
3. Make sure your computer browser is in "sound" in your cstrike folder. Now decide which weapon to mod the sound for. I will use the MP5 as an example. In GCFscape, it says the folder for the MP5 SFX is entitled "MP5navy." So now I create a folder inside "sounds" entitled MP5navy. I now open another computer browser and find a suitable sound effect.
4. Now I copy and paste this sound effect into my "mp5navy" folder. Most of the names of the firing sound effects in Counter-Strike are in this format:
*gun name*-1.wav
Some, including the USP, aren't. (usp1.wav)
Some also have silenced and unsilenced versions as well. The silenced version is the one that is *gun name*-1.wav., and the unsilenced version will be *gun name*_unsil.wav. Keep that in mind when modding.
Anyway, the sound for the MP5 is called "mp5-1," as you can see in GCFscape. So now I rename the sound effect in the folder "mp5-1." It should now work. Basically, what is happening is that the CS game checks for files of the same name as its own in these folders. If it finds one in the right format with the correct name, it uses it instead of the original file.
Sometimes, if the sound effect is too long, the sound will not play correctly. If this happens, open up your sound effect in Audacity and trim any blank spots or delays, and export it as a .wav and replace the sound effect in the weapon's folder.
Enjoy!
SFX from:
Battlefield 2
Battlefield 2142
Flashkit
Rise of Legends
Rise of Nations
Random SFX sites
Star Wars: Empire at War
Flashkit Credits:
AK47 - Mikhail Kalashnikov
XM1014 - Andrew L.
MAC10 - Diode111
USP (Unsilenced) - BlackCow
A huge thanks to the authors of those SFX!
Music-
Arctic Monkeys - I Bet That You Look Good on the Dancefloor
Arctic Monkeys - From the Ritz to the Rubble
Raffi - Bananaphone
Queens of the Stone Age - Go with the Flow
The Rolling Stones - Paint It, Black
Red - Breathe Into Me
Gorillaz - Punk
CHALLENGES:
Rules: Answer by via a comment.
Challenges will be removed if a user guesses them correctly.
New challenges may be added later on.
Guess the game: What game is the sound effect for the P90 from?
Which Cartoon Network show features the Glock sound effect?
How many BF2 SFX are featured?
How many from BF2142?
Additionally, I encourage you to make your own video of your sound mod of ANY game, and send them as a video response.
Thank you for reading!
This comment has received too many negative votes show
the sounds are nice .. but you suck at css ... 1/5
KingFlo0ne 2 years ago
T.T *Points at other Pretzel's Awesome Counter-Strike Montages*
radikal510 2 years ago
i love that deagle sound whered u get it
caboose6789 3 years ago
star wars empire at war
radikal510 3 years ago
i did this but there's no sound at all for my gun...
caboose6789 3 years ago
that happened to my mp5 when i downloaded a skin/sound. check in the console when you fire it, mine says "missing file [blah blah blah] file probably missing from disk/repository" maybe reinstalling cs:s will work; havent tried it
radikal510 3 years ago