Screen space ambient occlusion. I dislike the idea of this but its fast and improves image quality for most view angles. For this video there is only 6 samples per pixel (vs 16 in Crysis), and it provides much more local occlusion. Normally a depth-based blur is applied but I disabled it to show the raw SSAO output. Ignore the framerate, Fraps sucks
very nice!
IknowWhatImherefor 11 months ago
I'm wondering this too. It's the next step for games to actually look decent. It looks good in the latest Call of Juarez.
St4rdog 2 years ago
why you dislike this idea?
mat967 2 years ago
possibly the best ssao implementation i´ve seen. Great job!
i assume you are using a normals buffer along with the depth buffer. Would you share the shader for this, or at least a description of your procedure?
arkano22 2 years ago