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The Magic Show #138 - The Skills That Play the Bills

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Uploaded by on Apr 10, 2009

Hello everybody and welcome to another edition of the Magic Show. This week is a bit of a quiet one, so I wanted to reflect a little bit on some recent articles seen here at StarCityGames.com. This week we'll delve into how you play better magic, the skill levels argument, and what I think are the five pillars of Magic success. Let's go!

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Uploader Comments (mrorangeguy)

  • Just curious, Evan, why the reupload?

  • The commercial was incorrect...

Top Comments

  • That's blatantly false. It takes someone simpleminded to call RDW a simple deck. Historically, RDW has been one of the most skill intensive decks to play. We see that a skilled RDW player such as Nakamura can navigate through a field of bad matchups and still outplay his opponents. Too many times do bad players assume aggro decks are simple decks to play. That is both an idiotic and completely untrue assumption.

  • Correct. 3 and 7 are the 2 smallest Mersenne primes. The next two are 31 and 127. So 3 or 7 is reccomend.

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  • @DredgeTog I understand what you are saying. But when you compare an aggro deck and a control deck. The control deck will take more skill in most cases.

  • @DredgeTog Does your opponent have a creature? Yes? Burn it. No? Play a haste creature and attack. If you honestly think that RDW can be compared on the same level as any control or midrange deck you are simpleminded yourself. Obviously I simplified the deck but you if you play a control deck you will make easily 5 times as many crucial choices as a RDW player who simply has to choose what to target with a lightning bolt.

  • It depends on how your deck works, what cards you have in your hand and what kind of deck you are up against.

  • Dang, you can talk fast!!!

  • The only point that matters is the last. Use your life as a resource.

    If your afraid that every point matters then you can prevent early damage. Most control decks take damage early on to set up a late game win. Take me to 1, then prevent the rest, control the game so you dont die.

    If your playing an agro deck, just trade damage till you know when you need to, as said in this video. Path to victory.

  • its only the last life point that counts if you win or loose the game, so dont waste Damage prevention on early life loss.

  • Really like it even though I'm a casual player :-)

  • just a general magic question. do you think that early on in the game you should be trying to prevent any sort of damage that would be dealt to you or do you think that its ok to take a few points early on and not loose a smaller creature or prevent damage card. or do you think it depends on what sort of deck your using.

  • 5 and 7 Mersenne primes? lol

    school ftw

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