Temporal Wars 3D Game Engine for XNA 4.0 Framework
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Uploader Comments (berben11)
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All Comments (7)
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@berben11 Sorry, by "animate" I meant creating the models, not making them move.
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@berben11 Haha I agree fully. Learn as you need. Very good philosophy when programming, at least from my minor 4 years of experience. This project is very nice. :)
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Can you make a very good looking multiplayer fps game?
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Pretty fucking sweet, man!
I aspire to be as good as you at XNA.
Was there a lot of work with the camera movement?
Did you animate the models yourself?
Thanks.
Xaio30 7 months ago
@Xaio30 Thanks! The camera movement wasn't too bad. It was the damn shadows which are the killer!! That took some serious work to get right. Especially the peter-panning (as they call it) problem which can occur with shadows in big game worlds or rts games. And yes, I did animate the models myself using rotation code in the game engine.
berben11 7 months ago
How do you learn how to do this?
CyberGameArts 8 months ago
I started working on this project 4 years ago. So, what you do as many game books as you can, like RTS Game Programming, 3D Terrain Programming, etc. Then download as many samples as you can from XNA framework, and code, code, code.
berben11 8 months ago