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Temporal Wars 3D Game Engine for XNA 4.0 Framework

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Uploaded by on Apr 4, 2011

http://www.temporalwars.com/dotnetnuke/GameEngine.aspx

FREE EDITION = http://www.temporalwars.com/dotnetnuke/Home.aspx

Temporal Wars 3D Engine includes a full suite of WYSIWG tools designed for rapid creation of your game world. Temporal Wars editors, like the Height, Paint and Assets Tools, can be used to manipulate objects and textures in real-time.

Temporal Wars 3D Engine is designed to take full advantage of modern hardware, and includes per-pixel dynamic lighting, normal mapping, specular mapping, multi-layer texturing, and much more!

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Gaming

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Uploader Comments (berben11)

  • Pretty fucking sweet, man!

    I aspire to be as good as you at XNA.

    Was there a lot of work with the camera movement?

    Did you animate the models yourself?

    Thanks.

  • @Xaio30 Thanks! The camera movement wasn't too bad. It was the damn shadows which are the killer!! That took some serious work to get right. Especially the peter-panning (as they call it) problem which can occur with shadows in big game worlds or rts games. And yes, I did animate the models myself using rotation code in the game engine.

  • How do you learn how to do this?

  • I started working on this project 4 years ago. So, what you do as many game books as you can, like RTS Game Programming, 3D Terrain Programming, etc. Then download as many samples as you can from XNA framework, and code, code, code.

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  • @berben11 Sorry, by "animate" I meant creating the models, not making them move.

  • @berben11 Haha I agree fully. Learn as you need. Very good philosophy when programming, at least from my minor 4 years of experience. This project is very nice. :)

  • Can you make a very good looking multiplayer fps game?

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