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Uploaded by DNguyenArt on Feb 6, 2011
http://dnguyenart.blogspot.com/This video goes over how to use displacement maps from ZBrush 4 in 3ds Max 2011 and how to assign it to a skin shader.
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Offset setting did the fix for me as well. Great video.
funmeister 4 months ago
the -0.5 offset trick solved my problems... thank you!
XStyleDesign 9 months ago
Thanks a lot :)
AbsentV0iD 9 months ago
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Offset setting did the fix for me as well. Great video.
funmeister 4 months ago
the -0.5 offset trick solved my problems... thank you!
XStyleDesign 9 months ago
Thanks a lot :)
AbsentV0iD 9 months ago