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[JustUrby] IN-DEV: Interesting Corridors

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Uploaded by on Aug 7, 2010

Just Urby gives a quick guide on how to create interesting looking corridors for goldsource maps and mods.

Tutorials:
http://www.twhl.co.za

The Core Mod:
http://www.moddb.com/mods/the-core
http://www.scotchandcoffee.co.uk

Scotch and Coffee homepage and forum:
http://www.scotchandcoffee.co.uk

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  • I WANT MORE OF THESE!

    seriously. you only have one video like this and it's brilliant. it's equivalent to having an article from a developers handbook, and is one of the most usefull videos I have ever come across.

  • Urby , could you tell me the name of the texture you are using for the pipes as i've never been able to find it in the browser

  • Great work on the lighting, tips on detailing the ceiling are always useful (and very often overlooked).

  • Look again! The tickets are now diamonds!

  • more source tutorials there fantastico!

  • Love the oldspice reference at the begining lmao

  • Great stuff! Really helpful guidelines to make maps more interesting. Although I wouldn't say that POV had bland corridors, true some of them had bad lighting, but the bruswork was almost always amazing.

  • These are some nice tips Urby. If I ever dust off Hammer again I think it'll help.

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