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3DS Max Tutorial - Broken Glass - Pflow shape instance - part 2

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Uploaded by on Mar 25, 2010

3DS Max tutorial - Use Pflow to represent
geometry to create chunks
of debris. Project files available (free) on my website.

Category:

Film & Animation

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License:

Standard YouTube License

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  • Thx for this tutorial man, I totally woke up at 8:42

  • @ggaler thx, :D only how do I apply the texture after I made it? I'm not very good with textures...

  • If you are referring to the bullet holes - I modified some free textures from cgtexture and did a radial transition to wipe them on. I did this inside After Effects. (I think - it has been awhile since I did this tutorial). You can also try videocopilot which has a library called Action Essentials 2 - it is fairly cheap and awesome.

  • thanks for this tut keepit up. 480 views no comment

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