Real-Time RayTracing:
The Ray-tracer kernel was implemented in OpenCL. The Display Module was done in OpenGL. Camera Movement computation was performed on CPU, but the entire ray-tracing computation was performed on the GPU.
Hardware Used:
Intel I7 - 975 (Extreme), 6GB RAM, Nvidia 480 GTX (with 1.5 GB VRAM) :).
Hi!
I'm looking for GPU-based ray tracing implementations, is your source code available ?
Please reply here i'll try to take a look every now and then
tpleyber 1 month ago
How many FPS do you have, if you render a scene with more than 20000 triangles?
Can you use the ART Engine for gamedevelopment?
XMAMan 1 year ago
awesome! so... SHINY...
amuddypizza 1 year ago