Neocron:Source custom weapon test

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Uploaded by on Aug 28, 2009

Trying to a get a custom weapon in the game Half Life 2, modelled in blender.

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Gaming

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Uploader Comments (BiglinesNL)

  • That's one nice model! Can I make full-blown characters for Source in Blender, or just weapons and props?

  • @MakoSt0rM with the new plugin set for blender 2.5, it should be possible to do everything modeling related in blender

  • Hey, I saw the tutorial you made this a video response to. How do I make a weapon with blender including animations though? I really want to learn and blender is my only option.

  • It was quite a long time ago, I don't remember exactly. The animations were done using the default blender animation sequences, but how to export is a bit blurry (did around 10 other static models after that weapon)

  • I figured out how to do everything except get the hands in for animation. Can you tell me how you do that at least?

  • I imported the hands from the weapons smd thats somewhere in the sdk, u'll have to reanimate with that rig tho, unless u make ur own arms.

Video Responses

This video is a response to How To: Model for Source in Blender
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All Comments (14)

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  • Cool!

  • huh that is pretty nice! needs sound though. and add a big muzzle flair. and when it relodes make a weezy noise. these are just suggestions you dont need to put them in

  • Hey, Biglines. May I add you in Steam? I'm curious how you got the skeleton into source and working. I am having problems with that.

    It would be very awesome, if you could give me some tips! :)

  • @darkpivotpro Hey, just a tip: there is a tutorial in the developer wiki, that I think came with the video you saw. Ive been looking for a tutorial for doing this for a while now, so these have to be kinda new!

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