Primitive Nightmare for the Sega Dreamcast Review #22

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Uploaded by on Jan 15, 2010

Homebrew game for the Sega Dreamcast. It's rad.

You can download the gmae here:

http://atari.vg-network.com/fuseki/index.html

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Uploader Comments (JerryTerrifying)

  • I have played this game for a bunch of hours and I really like it. I think I will upload a complete playthrough when I get some time. I made it up until wave 42. On waves 6, 10,20,30,40 etc probably. On those waves u have unlimited ammo. I didnt realized this until a few playthroughs as well. I find the tractor beam is a great idea for gameplay. I think it would be way too easy if it sucked in powerups too. Basically it seems like its more of a dodging game than a shooting game.

  • @Lazyhoboguy Yeah the creator of the game commented on it and he makes a good point about the tractor beam. It is a really amazing game and really addictive. :D I'm thinking of asking him to be a guest on my podcast some time in the future.

  • I wonder how much work it would take to port to wii homebrew? .dol format

  • The developer of this game has a youtube account and he posted a comment on this video. I don't know jack shit about programming anything more complicated than a VCR :D So I'd ask that guy. His username is FusekiGames.

  • did you just say Mondo Cool via Krillian of DBZ fame.....I think I made the right choice in subscribing.

  • You sir are 100% correct! I love that scene...especially when Vegeta agrees that the space armour is indeed Mondo cool. And we all know KRILLENS IN THE HOUSE!

Top Comments

  • What a trip. This game reminds me of an Old School arcade game I used to play when I little.

  • that game is pretty cool i will have to download it for my dc

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All Comments (19)

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  • @Lazyhoboguy Damn youtube comment limits made my previous one sound all disjointed in order to make it fit the limit lol. I will say my whole opinion on it when I upload a playthrough of it.

  • This video inspired me to get a Dreamcast (well I wanted one anyway), but this game sealed the deal for me.

  • The Fenix runtime (the language I used to write the game) would have to be ported to the Wii. That's currently wayyy beyond my expertise. But if it was ever done, I'd port my game in a hot minute...

  • Thanks

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