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David Hayter / Metal Gear Solid 4 // COIN-OP TV

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Uploaded by on Jun 12, 2008

COIN-OP TV coverage of the METAL GEAR SOLID 4 midnight launch at Best Buy in Los Angeles! Jessica Villarreal interviews Kenichiro Imaizum (Lead Producer), Ryan Payton (Associate Producer) and voice of Solid Snake David Hayter.

From Wikipedia:
In MGS4, players assume the role of Solid Snake, utilizing stealth, CQC, and traditional combat techniques.[12] The overhead camera of earlier Metal Gear games has been replaced by a third-person and over the shoulder camera for aiming a weapon, with an optional first-person view.

A further addition to gameplay mechanics is the Psyche Meter. Psyche is decreased by non-lethal attacks, and is influenced by battlefield psychology. Stressors (including temperature extremes, foul smells, and being hunted by the enemy) increase Snake's stress gauge, eventually depleting his Psyche. Adverse effects include difficulty in aiming, more frequent back pain and the possibility of Snake passing out upon receiving damage. Among the available methods of restoring Psyche are eating, drinking, smoking, and reading an adult magazine.[13]

Snake has a few gadgets to aid him in battle. The OctoCamo suit mimics the appearance and texture of any surface in a similar fashion to an octopus, decreasing the probability of Snake being noticed. The Solid Eye device highlights items and enemies, and can operate in a night vision and a binocular mode. It also offers a baseline map, which indicates the location of nearby units.[14] The latter function is also performed by the Threat Ring, a visualization of Snake's senses that deforms based on nearby unit proximity and relays them to the player.

Metal Gear Mk.II, later substituted by Mk.III, offers codec functionality and a means to the in-game menu for a large part of Snake's mission. It can be remote controlled to stun enemies, provide reconnaissance and interact with the environment.[15] Its design is based on the namesake robot from Snatcher, a game designed by Hideo Kojima. It is also controlled during the beginning of each separate "Act", although the player is not able to utilize its capabilities during this time.

Whenever the Drebin menu is available, weapons, attachments and ammunition can be purchased via Drebin Points (DPs), awarded for on-site procurement of weapons already in the inventory and by initiating specific scripted events or destroying Unmanned Vehicles. The conversion rate between weapons and DPs depends on current battlefield conditions, with more-intense fighting yielding higher prices. Also, Drebin would purchase items from the player at a discounted price, especially at certain points in the story and certain days in real life.

The Virtual Range, similar to the Virtual Reality training of previous titles, functions as a test facility for weapon performance and gameplay controls

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  • i can not think of a better game frachise nothing compares too mgs lol.

  • Whenever i play this game, my family is like:

    "Why is that guy running all over the place??? Why does he crawl?? He just goes around shooting everything!!! Play better games, this game is so boring..." lol, they don't get the masterpiece that is Mgs4. The ending was epic!! I expected a mini boss fight at the end between BB and Solid.

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All Comments (171)

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  • Call of Duty can suck my Solid Snake

  • ... So this the voice of Snake...

  • damn i remember i was a little kid and david was still so young

  • If you don't like metal gear...then fuck you, AMIRITE!?

  • "I'm rearry grad to have a raunch party at best buy"

  • Hayters gonna hate.

  • same dude hell yeah forever!!!!!

    

  • 30 minute long ass cutesence but i loved avrysecond ^ ^

  • david hayter for president of the UN

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