Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

mixing and Blending Realflow liquids

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
2,799
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 21, 2011

Hi ..
I had an idea and some free time to find a solution to one of the most problematic things in simulations of fluids ..
Mixing and blending colors ..
This is the first test and therefore ignore the quality of the simulation and treat only the color mix ..
Soon I will make tutorial on this technique ..
Hope you like this .. :)

software usage:
Realflow 5
Thinkbox "FROST"
3DSMAX 2012
rendered with VRay

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Top Comments

  • Very nice! But was the Chromatic Aberration really necessary?

  • umm are those serials or just random numbers being posted... o.0

see all

All Comments (29)

Sign In or Sign Up now to post a comment!
  • @MrMeierRecordz ;DDD

  • C-C-C-COMBOBREAKER!!!

  • 76467ek ul21 t6t4 x516

  • 374 v4x5w 701 r6p3

  • q11a8 t5100 i032m a25vj2 6j5

  • 352 88wn123 jpv 2chrt3

  • @anim8ordude That dpends, does a rainbow really need all those colors?

  • So it would appear that the surface of the liquid inside the glass is understandably bumpy.A thought I had was to make the collision shape just a tiny bit larger than the inside of the glass and the boolean subtract the actual glass.It's not a prefect solution because you'll have to fine tune to remove "bubbles" but it might look a little better.

  • That's cool man, I want to learn that

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more