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Blender fluid motion blur

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Uploaded by on Dec 21, 2009

Testing motion blur with Blender fluid. Motion blur added in node editor with vector blur.

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (ReinOwader)

  • Fantastic render, what render engine did you use? Internal?

  • @postrock I believe it was internal renderer not Yafaray. I was just testing node editor to add motion blur. But I already forgot how to do that so for tutorials search somewhere else.

  • must have taken a while to render

  • Not really. Just a bit more than just overnight. I guess it was around 10 hours

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All Comments (8)

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  • @kenjihimonatashi a shitload vram, ram and processing power than they have now....you would probably need something we would call a super computer to run at 30 fps (please note when I say "super computer" I don't mean the ones that can do stuff up to the petaflop level)

  • I wonder what it would take for console games to be capable of running games with full liquid simulations like this.

  • what are your fluid settings

  • This is great work, I like the quality

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