Blender fluid motion blur
Loading...
2,631
Loading...
Uploader Comments (ReinOwader)
see all
All Comments (8)
-
@kenjihimonatashi a shitload vram, ram and processing power than they have now....you would probably need something we would call a super computer to run at 30 fps (please note when I say "super computer" I don't mean the ones that can do stuff up to the petaflop level)
-
I wonder what it would take for console games to be capable of running games with full liquid simulations like this.
-
what are your fluid settings
-
This is great work, I like the quality
Loading...
Fantastic render, what render engine did you use? Internal?
postrock 8 months ago
@postrock I believe it was internal renderer not Yafaray. I was just testing node editor to add motion blur. But I already forgot how to do that so for tutorials search somewhere else.
ReinOwader 8 months ago
must have taken a while to render
Saminatorger 1 year ago
Not really. Just a bit more than just overnight. I guess it was around 10 hours
ReinOwader 1 year ago