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SSBMHQ: Falco

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Uploaded by on Dec 26, 2011

Feathers, feathers.
Please feel free to tell me what you think. That's the whole point of this video, with more characters to follow. (=


SSBM: HQ -- http://www.smashboards.com/showthread.php?t=294545

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Uploader Comments (nifanatic)

  • You've sent me Melee textures before, aren't they extremely small? When I was working on that one Dreamland stage or something, it was impossible because they were just tiny repeating textures, unlike Brawl. How hard is it working with character textures and making them HQ?

  • @DancingRoundtheWorld So far, it's been alot of fun. All you have to keep in mind is, don't make anything too fancy or lines too thin, else it will look very stretched or blurry on the smaller textures... Sometimes even just a grain effect can look bad on the wrong spots (like Falco's collar, which stretches terribly). But this IS a GCN game we're talking about, and for such an old GCN title it's textures can be very flexible. Maybe not as detailed, but still alot can be done with them.

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  • This one looks really awesome, I love how it is now :O

    Good job on it! I'd like to see Pikachu with the red hat tho. :/

    (Btw is there any way to make pikachu thin, the melee pika is kind of fat...)

  • @nifanatic Gah, working with you would have been fun back in the day. ;P

    Anyway, good luck on your endeavors. Falco looks amazing, you're doing a great job.

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