OpenGL GPU Particle System
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Uploader Comments (Ingrater88)
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All Comments (7)
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Awesome demo
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no way man! thats amazing
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Makes sense. There's not a whole lot the CPU does with particles anyway, unless you're doing physics stuff like collisions [Which are moving to GPU anyway]
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very nice! How can I compile this for Visual Studio?
drawmaster77 5 months ago
@drawmaster77 I developed this using Code::Blocks so there is no visual studio solution for it, you would need to create your own.
Ingrater88 5 months ago
Isn't it easier to do everything on the vertex shader where the position is a function of the initial position, initial velocity, accelration, and time?
FlairDigital 1 year ago
@FlairDigital
No, because in the vertex shader you can not create new particles, or destory existing ones. If you are using the vertex shader you are limited to a fixed number of particles. Using the geometry shader allows you to build particle system of the same complexity as would be possible on the CPU.
Ingrater88 1 year ago